Oblivion

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Last updated

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Created by

SilentResident - prettyfly - Xtudo - mhahn123

Uploaded by

SilentResident

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Safe to use

About this mod

Adds several new Forts that house the Imperial Legion Army, on various strategic locations of the Imperial Province of Cyrodiil.

Requirements
Permissions and credits
Translations
  • German
Welcome to the ImpeREAL Empire - Unique Forts!

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We hope you approve our efforts to bring you a small mod which is extremely small in file size (less than 1 MB) and at same time, it offers to you a chance of visiting a NON-RUINED Imperial Legion Fort, in its whole glory! :-)

Our dearest friends and visitors, your positive comments and ratings let us know that you approve our efforts to bring you a new taste of the Imperial Legion army's power! :-)


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Author's Personal Note:
Those are our efforts to create this very little mod that allows the Imperial Tamrielic Empire to have at least some LIVING and OPERATING forts for its Imperial Legion Army!
Love ya!



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"MOD INFO" SECTION
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Why:
-The Imperial City Watch lives in the Imperial City Towers,
-The Palace Guards are housed in the White Gold Tower,
-The Blades have their home in Cloud Ruler Temple,
when...
...the Imperial Legion which is known as the Empire's greatest Army, and which has the hard task of defending the provinces of the Empire from enemies, guarding the roads from barbarians and goblins, and protecting the poor travellers from road thieves, does NOT has any place that helps them in their work and thus, a resting safehouse for their Legion Soldiers?

And, thus, we have noticed that ALL the forts in the whole Cyrodiil where the Legion is supposed to be living, are ruined...! ALL!!!

As you know, the forts are structures built by the mighty Imperial Legion, but, strangely, those symbols of stability and safety, in modern day Cyrodiil, ALL of them are... ruined (!), and DANGEROUS (!!!) which is very unrealistic, in our opinion.


As the name "ImpeREAL Empire - Unique Forts" says, this small mod does what Betheda didn't: to adds new but *LIVING* and *SAFE* forts to the Province of Cyrodiil, for more realism, glory and as a *PROOF* that Cyrodiil is actually the center of the whole Imperial Tamrielic Empire!

Those non-ruined forts we created use absolutely the SAME architecture as the ruined ones we find in-game, except that our forts are not ruined! Unbelievable? Then try it!

-This small mod does modifies nothing in the game, except the area where the new forts have been placed. Simple!
-Also, this mod does *NOT* adds (nor edits) any textures or meshes.

The time for the Imperial Legion to show its true power, just came!!!



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"INSTALLATION / UNINSTALL" SECTION
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Just place the .esp file to Oblivion/Data and enable it! If there are older versions of the mod, just delete/replace them with the newer ones!

If you want to uninstall it, just delete the .esp file! Simple!



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OPTIONAL: XTUDO'S PATCHES
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Unlike the main downloads for the Forts, these contain a variety of loose files. As a result, it is highly recommended that you use BAIN for installation. OBMM will suffice, but, seriously…why would you want to use OBMM when you could use BAIN instead?
HORSE PATCHES
These patches replace the default horse models used in the mod with the models from either Zira's Clydestales or Slof's Horses. Certain files are as a result required as perquisites.

The patch for Zira's Clydestales requires

- Zira Clydesdale Horses v1.1 Horses -> http://tesnexus.com/downloads/file.php?id=33560
(Meshes and Textures folders, the ESP is not required)

The patch for Slof's Horses requires

- The 3 downloads from Slof's Oblivion Horses -> http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5p5k6md28n8
(Meshes and Textures folders, the ESPs are not required)

- DLC - Horse armor.

OOO PATCHES

These patches require OOO to work. Naturally, they will also work with FCOM.
The patch overhauls the NPC's within the forts, giving them OOO stats, packages and equipment. Highly recommended for any OOO user.
All the four Unique forts are included.
The patch is updated for the Unique Fort Ver2.5.



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"COMPATIBILITY" SECTION
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This mod is fully compatible with over 5.750+ mods released for the TES IV: Oblivion so far, including the Unique Landscapes! With few words, this mod is compatible with the 99,8% of the whole Oblivion modding community's mods.
The only 2 mods so far that are conflicting with the Unique Forts mod are the following:
1) Lost Spires (just a landscape tearing here)
2) JDNT's Brina Cross.
Arthmoor has already produced a compatibility patch for both of these conflicting mods which can be found here
http://www.tesnexus.com/downloads/file.php?id=34010

If you find any possible conflict we haven't detected yet, and which you believe is not listed here in this list, please report it to us and we will take the necessary actions to investigate it and solve it! :)
Your conflict reports are always highly welcomed. :)

Also note that Thomas Kaira's Brina Cross mod it compatible with ImpeREAL forts via correct load order placement (use BOSS), however, in order to avoid pathgrid problems, be sure to install the patch included in the Brina Cross Archive.



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"OLD SAVES OR NEW GAME?" SECTION
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If you are updating the OOO patches, a clean save is recommended to avoid some odd issues with the NPC’s.

Otherwise, there should be no issue with your save games upon installing the mod.



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"DETAILS" SECTION
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The Legion Fort Bouayard has been released. Information about the Legion Fort Bouayard:

The Legion Fort Bouayard is guarding the dangerous Imperial City - Skingrad road.
The floors of the fort:
1st floor: the "Welcome" area.
2nd floor: the Hospital for injured travellers
3rd floor: the Training room for the Legion Soldiers
4th floor: the Office of the Imperial Legion Commander
5th Floor (not accessible): the storage of the Boiling Oil Barrels
Rooftop: the watchman area where Legion Archers are posted.
Basement floor: Soldier Quarters, Office of Imperial Legion Captain, Blacksmith, Prisons.

-All the friendly NPCs are welcomed to any sections of the fort.
-All the items of the fort (food, weapons) belong to the Legion faction. If you are not member of the Legion, you don't have permission to use them. Only the beds and some food in the Hospital's floor are allowed to be used/consumed by the travelers and you.
-All the guards will arrest you if you are criminal and they will help you if a criminal attacks you.
-All the guards are assigned to their posts, so after the battles they will return to their positions and hold on.
-All the guards are members of the Legion Faction and its other similar factions as well.
-All the guards will have guard-like dialogues.
-Since the fort's jails are full, any arrest here will send you to the jails of the Capital City of the County where the Fort has been built: For Legion Fort Bouayard is Skingrad.

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The Legion Fort Ordeal has been released. Information about the Legion Fort Ordeal:

The Legion Fort Ordeal is currently under an... ordeal. The Goblins of the new-founded Darkmoon Tribe are raiding the Legion Fort Ordeal's basements and labyrinths, via their underground hideout. The Legion are outnumbered and are desperately in need of a hero to come and help them take back the basement; thats where you come in.


The floors of the fort:
1st floor: the "Welcome" area.
2nd floor: the Hospital for injured travelers
3rd floor: the Training room for the Legion Soldiers
4th floor: the Garrison Office
5th Floor (not accessible): the storage of the Boiling Oil Barrels
Rooftop: the watchman area where Legion Archers are posted.
Basement floor: Soldier Quarters, Office of Imperial Legion Captain, Blacksmith, Prisons, Boiling Oil Storage, Dining Room.

-All the friendly NPCs are welcomed to any sections of the fort.
-All the items of the fort (food, weapons) belong to the Legion faction. If you are not member of the Legion, you don't have permission to use them. Only the beds and some food in the Hospital's floor are allowed to be used/consumed by the travellers and you.
-All the guards will arrest you if you are criminal and they will help you if a criminal attacks you.
-All the guards are assigned to their posts, so after the battles they will return to their positions and hold on.
-All the guards are members of the Legion Faction and its other similar factions as well.
-All the guards will have guard-like dialogues.
-Since the fort's jails are out of control, any arrest here will send you to the jails of the Capital City of the County where the Fort has been built: For Legion Fort Ordeal is Bravil.

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Legion Fort Sunset Vista has been released. Information about the Legion Fort Sunset Vista (Credits to prettyfly for the excellent job):

The Legion Fort Sunset Vista is guarding the dangerous Anvil Province.
The floors of the fort:
1st floor: the "Welcome" area.
2nd floor: the Hospital for injured travelers
3rd floor: the Training room for the Legion Soldiers
4th floor: the Office of the Imperial Legion Commander
5th Floor (not accessible): the storage of the Boiling Oil Barrels
Rooftop: the watchman area where Legion Archers are posted.
Basement floor: Soldier Quarters, Office of Imperial Legion Captain, Blacksmith, Prisons, Dining Room, Blacksmith.

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Legion Fort Black Rock has been released. Information about the Legion Fort Black Rock (Credits to prettyfly for the excellent job):

The Legion Fort Black Rock is guarding the dangerous Orange Road.
The floors of the fort:
1st floor: the "Welcome" area.
2nd floor: the Hospital for injured travelers
3rd floor: the Training room for the Legion Soldiers
4th floor: the Office of the Imperial Legion Commander
5th Floor (not accessible): the storage of the Boiling Oil Barrels
Rooftop: the watchman area where Legion Archers are posted.
Basement floor: Soldier Quarters, Office of Imperial Legion Captain, Blacksmith, Prisons, Dining Room, Blacksmith


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I also offer you 2 new features with this mod:
1) The separate from the teleportation system, doors.
With this new feature, I offer to YOU the ability to see the interior of the fort from the exterior (Cyrodiil) where you are!!! :D
Is obvious that it allows the fort to look like a more welcoming place and a place of safety for those who in the darkest night open the door and see the light from inside to shiny in their poor and tired faces...
Also you can use this feature with other means: Is a beautiful way to leave the door opened so the next time you visit the fort, you will find them opened, welcoming you and hear 4 guards to hail at you! :D
No worries, this feature is 100% simple.
2) In the Legion Fort Ordeal's basement you are allowed to lit the Fire Pits that have been turned off. Now, finally, you can lit the corridors of the dark basement! :)



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"LOD / FORTS VISIBLE IN CYRODIIL" SECTION
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Wouldn’t it be great to be able to see these high and mighty forts in the distance as you make your way around Cyrodiil? Well, thanks to the miracles of modern modding, you can.
Simply download REAVWD and install the Forts folder, and then run Tes4LODgen. Bam! Instant LOD.
If you are worried about the performance hit from REAVWD just install the Fort folder and you shouldn’t notice any FPS loss (actually I recommend you install the Ayleid ruins folder as well. It won’t hurt you’re performance either, but between it and the forts the effect is will have on your game it spectacular).



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"PERFORMANCE" SECTION
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It adds only few things, so it should not affect performance.



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"CURRENT STATUS" SECTION
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The mod's development cycle has concluded. All the Forts have been released.
-Legion Fort Bouayard.......................Released! Bouayard now secures the dangerous road that connects Imperial City with Skingrad.
-Legion Fort Ordeal............................Released! Ordeal now secures the dangerous road that connects Imperial City with Leyawiin.
-Legion Fort Black Rock...........................Released! Black Rock now secures the dangerous road that connects Chorrol with Bruma.
-Legion Fort Sunset Vista...........................Released! Sunset Vista now secures the dangerous road that connects Anvil with Kvatch.




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REQUESTS
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I have retired from modding, and therefore, I am no longer taking any mod requests. Thank you for your understanding.




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"CREDITS" SECTION
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-Thanks Bethesda for creating the Elder Scrolls: Oblivion.
-Thanks to the friends and customers for their excellent support and encourage of me to keep the work! :D
-Thanks to Arthmoor for producing compatibility patches.
-Thomas Kaira for providing the script that teleports the player into the fort when they walk up to the door.




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PERMISSIONS
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You are allowed to use my mod freely, including any of its elements/changes. Please do not mail me for permissions because you
don't need my permission. Feel free to use my mods however you like, as long as you give credit for my work.

It has been a long time since I left Oblivion modding and, frankly, I grew tired responding to all these mails asking for permissions to use my mod in other mods. Do as you please! Just don't forget to give a credit where due.




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ALL THE MODS BY SILENTRESIDENT
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ImpeREAL City - Unique Districts
ImpeREAL Empire - Unique Castles
ImpeREAL Empire - Unique Forts
ImpeREAL Empire - Unique Cities - Sutch
ImpeREAL Shops - Restock empty Counters and Display Tables