Oblivion

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Windauge

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Windauge

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About this mod

Cheydinhal Petshop readme Ich habe das Plugin einfach nur übersetzt, darum wendet euch mit Lob an Lady E :) Install: Place the Cheydinhal Petshop.esp in your installed directory of \"/oblivion/data/\" folder. (not the My Documents one!) v1.1 Info: * New pet Imp! - Imp pet added, this pet casts spells -- Imp

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Cheydinhal Petshop readme




Ich habe das Plugin einfach nur übersetzt, darum wendet euch mit Lob an Lady E :)







Install:
Place the Cheydinhal Petshop.esp in your installed directory of "/oblivion/data/" folder. (not the My Documents one!)

v1.1

Info:
* New pet Imp!
- Imp pet added, this pet casts spells
-- Imps cannot swim underwater, they have waterwalk
-- Imp gets new spells every 5 levels
* Improvements to pets funcionality
- All pets now have 'essential' tag so they will only be knocked out briefly, but not die
- Scripts rewritten and improved for pet management
-- Clicking on a pet now opens pet management; Follow, Feed, Wait, Give Bone
* Feed your pets now!
- Each pet now has a food they prefer to eat. Feeding them restores lost hitpoints and keeps your pets happy
-- Dog: Venison, found on deer throughout the land
-- Bear: Blackberries, found on blackberry bushes
-- Cat: Ratmeat, found on... RATS!
-- Imp: Bonemeal, found on skeletons
* Sounds changed for bear, now he is a bit quieter
* Pets now level when you REST. They gain levels as you do, but only grow in actual size every 5 levels
* Dog/Cougar/Bear now have underwater breathing so they won't drown
* New descriptions and instructions written on all pet deeds, be sure to examine them after purchase
* Follow/Sneak/Dog light messageboxes removed, only messagebox is the pet management window
* Some pet sizes adjusted

v1.0

Info:
* New petshop added to Cheydinhal town, owner has full day activity cycle and AI settings
* New pets!
- Bear pet, strongest of the pets, casts a self strength buff once a day
- Dog pet, average stats, casts area light while in interior cells
- Cougar pet, ability to stealth when you sneak, low hit points
* When purchasing a new pet you are given a deed. You get a bone for each pet when you click on them for the first time
- The bone given to you is to summon your pet, in case it gets lost/stuck/left behind. Simply drop the bone on the ground, then pick it back up. A message will prompt you if you wish to call your pet. Say yes!
- Each deed has a small description of the pet, so be sure to read it when you buy one

Features:
* Pets start at your level when you purchase. If you are level 2, it will be level 2. If you are level 18, it will be level 18
* Every 5th level a pet will grow in physical size, ending at 30
* Each time you level your character, you need to tell the pet to 'stay' then 'follow' to level it up as well
* Pets can be told to stay or follow. Stay, they will not move until you tell them to
* You can have more than one pet at a time, but each pet is unique (you can't have 2 dogs for example)
* Pets will not attack you if you hit one on accident
* If your pet should die in battle (or to traps), there is no 'ressurect' spell, you can however use the console, target the pet corpse and type 'ressurect' to get them back in to action
* Pathing is a something you need to keep an eye on for your pets. When traveling outside, they follow best along roads. While inside, they cannot 'jump' off cliffs and must pathfind a way down to you (or up), just like monsters have to do, so use those stairs/ramps!

Coded/created by Lady Eternity
Tester Proudfoot