Oblivion

File information

Last updated

Original upload

Created by

I_Need_Money

Uploaded by

plaa89

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Safe to use

About this mod

This mod adds 11 quests, about 28 houses and 56 unique npc\'s on the Imperial Isle and around Lake Rumare.

Requirements
Permissions and credits
Be sure to use the latest versio

If you use AFK_Weye mod along with RR-LR, get the compatibility patch here
(If you use Ruined Tails Tale, you can use the compatibilty patch available there too with RR-LR)

http://www.tesnexus.com/downloads/file.php?id=22828

For the fast dialogue, use Elys excelent silent sound mod here:

http://www.tesnexus.com/downloads/file.php?id=16622

Name: Region Revive - Lake Rumare
Version: 1.3
Author(s): I_Need_Money
Source: http://www.tesnexus.com/downloads/file.php?id=22751

Description
===========
This is atempt to breath some life to a rather dull Imprerial Isle and vicinity of Lake Rumare (at least in my opinion).
It adds 11 miscellaneous quests, about 28 new houses and 56 new fully scheduled NPC's. Also there is now always couple Imperial legion soldiers
patrolling the isle and keeping the beasts at bay. Most of the NPC's don't even have weapons.


Details
=======
Settlement of Weye has gone through a revamp. There are several houses and npc's there now. Other houses or settlements are rather small and scatered throughout the Imperial Isle or shore of the Lake Rumare.
See the map included in the RAR file



Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.
3. if asks you to overwrite click yes.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\
3. Delete the texture files from Oblivion\Data\Textures\RR-LR
4. Delete the mesh files from \Oblivion\Data\meshes\RR-LR


Incompatibility
===============
This mod should be only incompatible with other mods which modify the same locations this mod does. See the map included in the RAR file. It shows the modified locations.



Known Issues or Bugs
====================

If loaded after OOO.esp this cause OOO's lockbash feature to fail. To fix this simply load RL-LR before OOO.esp.



Contact
=======

You can find me on the official Elder Scrolls forums as 'I_Need_Money'


Credits
=======

Thanks to Bethesda for creating awsome game called Oblivion.
Thanks to TESNexus.com for letting me upload this thing :P.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to washington for making those awsome Inn/Shop signs :)


Licensing/Legal
===============
You can use this in whatever you want. As long as proper credit is given. I'd also like to know what or where my work is being used.


Changelog v1.1
===============
-Several name corrections
-bigger farmers can now sell you food
-two new settlements added (see the map)
-1 new quest added

Changelog v1.2
==============
-mod has been cleaned as it had some "dirty" edits
-new hoouses and NPC's added
-couple name fixes
-1 new quest
-2 new shop

Changelog v1.21
==============
Mod cleaned properly.

Changelog v1.3
==============
-Added custom Inn/Shop Signs
-Beast races now have right skeleton meshes
-fixed couple floating rocks
-Balanced the Spectral knights in the crypt
-After activating the statue in the crypt the Ancient Portcullis will not get locked behind you.




Forums: http://www.bethsoft.com/bgsforums/index.php?showtopic=959635