Oblivion

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pufthemajicdragon

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About this mod

A large manor house for a proper lady or gentleman.

Permissions and credits
Official WIP thread: http://forums.bethsoft.com/topic/1422476-wip-pemberly-manor-resurrected/

If you download, please provide feedback. The more feedback I get, the sooner this can be finished.

Description
===========
A proper manor for the UPPER upper class adventurer.
A large manor estate consisting of a large property, a manor with several rooms (one that can be redecorated for several uses), and a cottage home for the groundskeeper.

Release candidate 1. No main quest, but everything else should be working well. Mostly.

Details
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For the player who thinks "Benirus Manor" is the size of a middle class garage, I am pleased to present Pemberly Manor. Pemberly consists of a sizeable property in the north of Valenwood on the west coast; due south of Anvil. The property consists of a beautiful series of waterfalls and small lakes amid a wildlife welcoming woodland. On the property sits a small cottage suitable for the groundskeeper of the estate, and a large manor house built after the chorol style with primary floor space greater than 6 middle class houses, and a large gallery half again as large. The floor plan of the manor consists of a bi-level main hall with two symetrical wings, each having a trophy room on the first floor and a guest bedroom on the second. Off the balcony on the second floor is the door to the master bedroom with a bedchamber, library, and study. Through a door and down some stairs from the main hall are the servants quarters, kitchen, and a large multipurpose gallery that can be redecorated for dinner, parties, training. or left empty. Accessible from the master bedroom is a large arboretum on the roof of the gallery, where lie a hot tub and porch swing for the enjoyment of the homeowner.

The manor is fully staffed with Marrietta as your cook, Evangeline as your maid, Andrew as your manservant, and Old Wickham as your groundskeeper. Marrietta sells ingredients, Evangeline recharges items, and Mr Wickham repairs weapons and armor. Andrew can be used as a companion, though he is not suited to the adventuring life. His main purpose is to assist you in managing the estate. Evangeline brings breakfast and dinner to your study each day, and you can talk to her to adjust your menu or discontinue this service. By speaking to Andrew you can rearrange the gallery and take over management of the estate.

The Pemberly estate consists of 7 business ventures which Mr Darcy owns. These consist of 3 farms: Faregyl Village, Hanstholm Village, and Hillsborough Estate; 2 shops: Cheydinhal Petshop and Zira's Imperial City Horse Ranch; and 2 inns: Merry Bell Inn and Pine Peak Lodge. None of these businesses appear in vanilla Oblivion, but are available as mods by other users. When personally managing the estate, you can adjust the wages paid to his employees as well as the prices for the goods they sell. By adjusting these values, you can change how much money you make from - or lose on - the estate. You may speak to Andrew to collect receipts at any time. The management mini game is designed to be a challenge to figure out. Each property has its own "sweet spot" where wages and prices are ideal and where you make the most money. Finding this sweet spot is supposed to be part of the interaction. If you'd rather not try, then leave the management of the estate in the hands of Andrew. He won't be very efficient, but you'll still make a profit. Prices and wages all start at 100%, representing a persentage of their base value.

Pemberly is designed to be a home that is alive, atmospheric, and interactive. It is also designed to provide a great deal of space, both in containers and in the home itself, for storing and displaying your adventuring artifacts.

==== Beta Info ====
This is a beta release for comments and suggestions.
Oblivion 1.2 and OBSE 18 or greater are required for the Beta. I will try to make it fully compatible with Oblivion 1.1, but if 1.2 fixes some of the bugs I'm having, so be it. OBSE will NOT be required for the final release (hopefully). I use OBSE in some of my scripts for debugging purposes and will remove or comment out any OBSE functions in the final release. OBSE can be obtained here: http://obse.silverlock.org/

The first release includes the finished and almost furnished Pemberly Cottage as well as the almost finished and unfurnished Pemberly Manor.

In the second release the cottage is completely finished and the Manor exterior is 90% done (mostly just land texturing to clean up). The manor interior is completely lighted and partially furnished. You can easily teleport to the property by typing "coc pemberly" in the console.

The Third release is nearly finished with furnishings in both the manor and the cottage. There are some dialogue and AI but all are still rather limited. You can teleport by typing "coc pemberlycottage" or "coc pemberlymanor" into the console. Both buildings are locked, so you'll have to "unlock" via the console to get in, or type "coc twPemberlyInterior" to teleport inside the manor. After speaking to Mr Darcy you'll receive a key to the front door.

The fourth release, RC1, is fully furnished, scripted, staffed, and AI'd. There is still no main quest to get the house. I really need some help playtesting this version so I can have a full release as soon as possible. Instant teleport should be available by typing "coc pemberlymanor" in the console. "pemberlylighthouse, pemberlycottage, pemberlybeach should also be valid for a "coc" to the exterior.

There is also an esp file named RC2 available. To use this esp, you'll have to move lightswitch.nif and welkyndswitch.nif into the "clutter" subfolder of the pemberly meshes folder. Mealswitch.nif can be deleted. This is primarily available for people to check my logic on Evangline's AI. She's proving to be very stubborn and annoying, especially as regards the meal system. Her editor id is twEvangeline.

At present there is no main quest to obtain ownership of the house - just show up and talk to Mr Darcy and he'll give you the keys. I recommend showing up between 6 and 7:30 am or between 6pm and 10pm. Otherwise he'll be in his room and he won't talk to you while you're trespassing there. The manor is intended for higher level characters, but may still be used by lower level ones.

You WILL need border regions disabled to use this mod, either via editing your Oblivion.ini or downloadng a separate suitable mod. To install Pemberly, simply unzip to your Oblivion\Data directory and enable the Pemberly.esp in your data files. To remove delete pemberly.esp and all files in the following folders:
meshes\architecture\pemberly
meshes\characters\_male\idleanims\pemberly
textures\architecture\pemberly
textures\menus\icons\pemberly

I recommend using Nexus Mod Manager - it's silly not to! To install with NMM - just download and activate. To uninstall, just deactivate.


Credits
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Special thanks to these modders whose talents went a long way in helping me realize my vision. I have modified some of their work to suit my needs, but they are the originators and the real talent:

DavidWhitefang for all of his fantastic dishes, clutter, and furniture!!!!!!!! Oh my gosh is he good.
Link: http://www.tesnexus.com/downloads/file.php?id=20357
Barabus and Xiamara for the cooking range used in Marrietta's kitchen.
Link: http://www.tesnexus.com/downloads/file.php?id=14255
Xiamara for the Manor Bedroom Set put to prodigious use in the master bedroom.
Link: http://www.tesnexus.com/downloads/file.php?id=15357
Xiamara for the Sofa and Chair Set 1 used in the master bedroom and the cottage.
Link: http://www.tesnexus.com/downloads/file.php?id=8621
Gabriel Gullbergh/mystikhybrid for the Goldbrand Rapier owned by Mr Darcy.
Link: http://www.tesnexus.com/downloads/file.php?id=7909

The makers of these mods, whose work I referenced for my business names. To be honest I haven't tried them all, but they are all unique and interesting mods and worth your time to check out:

Arthmoor for Faregyl Village
Link: http://www.tesnexus.com/downloads/file.php?id=21562
Luckylewis for Hanstholm village
Link: http://www.tesnexus.com/downloads/file.php?id=10305
Nachor for Hillsborough Estate
Link: http://www.tesnexus.com/downloads/file.php?id=21353
Proudfoot for Cheydinhal Petshop
Link: http://www.tesnexus.com/downloads/file.php?id=2054
zira for Zira IC Horse Ranch
Link: http://www.tesnexus.com/downloads/file.php?id=17793
Clavis0 for Cyrodiil Inns
Link: http://www.tesnexus.com/downloads/file.php?id=17793

Me for thinking it up and doing the mod work. Wow this was a lot of work.
All of the wonderful contributors to the CS Wiki!!!!!!!
Users on the Bethesda forums for their help and input!!!!!!!!!!!

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

If you download please comment on any bugs, problems, errors, or other suggestions. Thanks and enjoy!