Oblivion

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Created by

Lady Li and friends

Uploaded by

Lady Li

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About this mod

The Plugin adds a cave to the game as a home of many spiders, in which one can win a special spider as a companion, and can find a suitable sword as well. - english version - (german version here: http://www.tesnexus.com/downloads/file.php?id=22261)

Permissions and credits
Name: Spiderhost EV
(Spider companion Matilde and Spider Cave)
Version: 1.0
Date: 1/31/2009
Category: Companions
Requirements: Oblivion Patch 1.2.0.214
Author(s): Lady Li & Friends
- Lady Li (Idea and concept, level-design, sword-textures, Cobweb-textures, esp)
- Malo (Spider-animation)
- AlienSlof (spider-textures)
- Mikal33 (spider-textures)
- Brachial (Swordmesh)
- Brausebart (Companion-scripting)
Source: http://www.ei-der-zeit.com/portal/index.php?option=com_content&view=article&id=1013:spiderhost&catid=42:npcs-und-kreaturen&Itemid=54 / http://www.tesnexus.com/downloads/file.php?id=22261
Further infos and screens you can find here: http://www.ei-der-zeit.com/board/index.php?page=Thread&threadID=2529

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Description
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The Plugin adds a cave to the game as a home of many spiders, in which one can win a special spider as a companion, and can find a suitable sword as well.
To find them, one must scan the cave very thoroughly. Only if the cave is cleaned out of all remaining spiders (except one), one will be able to win it as a companion, and it calls itself as " Mathilde" to distinguish it. The companion spider has surprising abilities and the sword's hilt is made from a spider's corpse.

Have fun!


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Location
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The spider cave lies on a hill in the proximity of the Ayleid-ruin Talwinque. A map marker appears, as soon as one arrives at the cave.


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Install
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The Plugin contains:
- Spiderhost-Readme-EV.txt
- Spider-EV.esp
- Meshes Ordner
- Textures Ordner

1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


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Uninstall
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1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.


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Incompatibility / Known Issues or Bugs
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None as far as I know


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History
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1.0, 2006/01/30 - Initial release DV.
1.0, 2006/01/31 - Initial release EV.


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Contact
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You can find me on the official Elder Scrolls forums, on TESNexus or in Ei der Zeit as 'Lady Li'
You can send me an email here: LadyLi AT ei-der-zeit DOT com


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Credits
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My thanks go to:
- Bethesda for creating Oblivion and the Construction Set
- All, which participated in this Plugin
- Isathar and Qarl for their Cobwebs
- the TES-Community for their enthusiasm
- Thanks also to Azura and the Nine for their benediction with our work
- God for creating us all


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Tools Used
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7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
CrazyBump - http://www.crazybump.com
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


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Licensing/Legal
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This plugin may not be exchanged in any manner requiring payment.
The rights for the game, all official Plugins, auxiliary files and the Construction set are with Bethesda Softworks.
As far as we know, there is nothing included that is copyrighted to anyone we didn't list here.
The Plugin and/or its contents may not be re-used, spread or hostet without the consent (Permission) of the author.
Furthermore, if you use this mod or any part of it, please include me in your mod's credits