With permission from AXY, I have cleaned the original Brew House mod.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
AXY
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.5.3
Resource files from original mod are now included, provided in an uncompressed BSA
Voice files generated using ElevenLabs, replacing the recorded voice files provided by AXY
Meshes have been optimised using PyFFI
Textures have been compressed using Ordenator. Some unused textures have been removed
A few containers which were duplicates of vanilla containers replaced with the vanilla versions
Version 1.5.2
Rewrote the script which toggles the house enabled so that it should work on time every time, instead of sometimes enabling the house late, sometimes not enabling it at all
Added a quest with log entries so that when the land is bought you have a record of this, and when the house is built, you will be informed
Slightly repositioned the house and reshaped the land and walls around it, also repositioned Duggan's house and storage area so that altogether, the mod now only edits two cells in the Tamriel worldspace, greatly reducing the possibility of conflicts
Made compatibility patch for Kvatch Aftermath obsolete
Made compatibility patch for Better Cities obsolete
Made compatibility patch for Unique Landscapes: The Lost Coast obsolete
Added lock to Duggan's container of goods for sale to make it harder to just steal the seeds, sheep receipts and fish eggs
Version 1.5.1
Removed persistency from many objects which didn't need to be persistent
Lowered sheepfold slightly as one end was floating
Repositioned two sections of wall which were misaligned
Corrected spelling mistakes and punctuation errors in the conversation with Duggan
Provided surface for the hoes placed outside the interior's house mesh in the Duggan cell, to stop them falling continuously into the void
Version 1.5
Cleaned ESP of all "dirty" edits
Undeleted and disabled all deleted vanilla objects
Set the vanilla misc items which had been given a value in gold as new objects unique to the mod, so as to avoid conflicts with other mods whose primary purpose is changing values on vanilla objects
Replaced edited vanilla containers with new containers unique to mod, to avoid conflicts with other mods
Removed all edits to the area around Whitmond Farm (north of Anvil) as they were accidental, as well as edits to the area west of the Anvil lighthouse
Raised land height at back of the buyable house, as was possible to see through the underside of the building
Description =========== Adds a buyable plot of land just outside of Anvil. To the right upon exit of Anvil gate you will find a the home of a man called Duggan who will sell you the land and build you a house on it. You can buy sheep, plant and grow grape vines and hops, and raise fish for harvest. You can then ferment the grapes and hops into wine and beer.
Please see the original readme for full details on the mod (included in this download) AXY gave me permission in July 2008 to release a cleaned version of his mod, so here it is. There are NO new features added.
Installation ============ Drop the ESP and BSA into the Data folder, then activate the ESP using your preferred mod manager
If updating from AXY's original mod, then uninstall first (remove the ESP and loose resource files) It should be safe to just swap the ESPs out and continue with your existing save, but if you have issues in-game after doing this, then make a clean save without Brew House then re-activate. You'll have to purchase the House again and replant your seeds, but since the house is fairly cheap anyway, I hope this won't be too big an issue. A clean save means finding an interior (not in the Brew House nor in Duggan's store) preferably with no NPCs or creatures in it. Save the game in a new slot. Exit to desktop, disable BrewHouse.esp, and reload your new save. Save again in another new slot. Exit to desktop, enable BrewHouse.esp and continue from your latest save. I doubt a clean save will even be needed however.