Oblivion

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Frankie_mac

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frankie_mac

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About this mod

This mod prevents your partner\'s inventory from being reset when you close an Oblivion gate. It is designed to work with any partner mods.

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Note: requires OBSE version 14 or newer
This mod prevents your partner's inventory from being reset when you close an Oblivion gate.Even after flagging my partners as "quest items"(at the suggestion of Blackie, author of the CM partners mod), I was still experiencing this bug from time to time. I have tested this mod with CM partners by Blackie, Companion Share and Recruit by TheTalkieToaster, and Viconia DeVir by Sultericdrums.
It works by teleporting your partners out of the Oblivion realm (back to where you entered the gate) when you activate the sigil stone. You may notice a brief moment (no more than a couple seconds) of odd behavior when you first rejoin them. This occurs as a result of a script to pin them down till the gate is closed (to temporarily overide any built in script that makes them rejoin you when they are separated)
Note: this mod makes small changes to the random ob gate script and the random sigil stone script and therefore will conflict with any other mod that alters those scripts. To reduce any further chance of conflict I have only altered the randomly occurring gates; specially scripted gates, such as at Kvatch, Bruma, etc, are unaffected by this mod.
Also Note: Make sure your character is not currently in an Oblivion realm when you activate this mod.
While this mod has worked consistantly for me, I make no promises as to anyone elses results; use this at your own discretion.