RefScope by Wyzard
Oblivion » Utilities
Added: 08/01/2009 - 04:24AM
Updated: 20/11/2010 - 06:04AM

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2.1.2 Latest version

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Uploaded by Wyzard


Last updated at 6:04, 20 Nov 2010 Uploaded at 4:24, 8 Jan 2009

Have you ever come across an unusual building, item, or NPC in the world of Oblivion and wondered whether it was part of the original game or added by a mod, and if so, which one? Or wondered where that NPC got his cool armor that you've never seen before? If you play with a lot of mods, it's easy to lose track of all the content that each one adds to the game. Sometimes (hopefully not too often) you might even get a big yellow warning sign telling you that something's missing because one of those mods isn't properly installed, and you want to know which one it is so that you can fix it.

RefScope is a powerful tool that lets you explore the internals of objects in the game. Using RefScope, you can browse through all of the following:

* RefID and FormID of any object you can see or select in the console, as well as map markers on the world map
(Also tells you the name of the ESP or ESM file which defined it)
* FormID of items in inventory, container, barter, spell, and spell-purchase menus
(As above, also tells you the name of the ESP or ESM file which defined it)
* Contents of containers
(Also tells you whether the container is safe for storage)
* Paths of missing mesh and icon files
* NPC, creature, and player equipment
* NPC, creature, and player inventory (including non-playable items)
* NPC, creature, and player spell list
* NPC, creature, and player factions (including hidden ones)
* NPC and creature AI packages
* NPC and player race, class, hair, and eyes
* NPC merchant container, if applicable
* Active, current, and completed quests (including hidden ones)
* Active magic effects (such as spells and diseases) on an NPC or creature
* Parent/child relationships between references
* Which key is needed to unlock a locked container or door

All this information can be valuable in resolving conflicts, debugging mods, or just keeping track of where your game content is coming from.

The basic way to use RefScope is to hold the X key, look at an object, and press the Activate key (typically the spacebar) for information about the object. Hold the X key and press the Cast key (typically C) for information about your own character instead. You can get information about objects and spells in many of the game's built-in menus (such as your inventory window), by pointing at the item, holding X, and pressing Activate. Map markers on the world map can also be activated in this way.

Requires OBSE (Oblivion Script Extender) v0019 or later. Optional logging feature requires ConScribe or Pluggy.

Forum thread: http://forums.bethsoft.com/index.php?/topic/1141141-refscope-21/