Oblivion

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d3m3nt0r

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About this mod

================================= Natural Faces Plugin for Oblivion Version 0.5 ================================= by Maboroshi Daikon History ======= Version 0.5: 28 March 2006 - Initial Release What does it do? ================ Adds a higher resolution base texture for the following races: Breton, Dark Elf, High Elf, Imperial

Permissions and credits
=================================
Natural Faces Plugin for Oblivion
Version 0.5
=================================
by Maboroshi Daikon

History
=======

Version 0.5: 28 March 2006
- Initial Release


What does it do?
================
Adds a higher resolution base texture for the following races:

Breton, Dark Elf, High Elf, Imperial, Nord, Orc, Redguard and Wood Elf

Removes the Normal maps for the youngest age group of the following races:

Breton, Dark Elf, High Elf, Imperial, Nord, Redguard and Wood Elf

Installation
============
Unzip the .esp file to your "Oblivion\Data" directory

Enable the following plugins using the Oblivion Launcher:

MD_Natural_Faces.esp



Bugs & Limitations
==================
This mod is not entirely compatible with other mods that change race info. For vanity mods (eg. Oblivion Eyes), you can work around this by disabling this mod whenever you want to change your eyes. Re-enable the mod afterwards, and while you can't change your eyes, you can still use the ones you changed while the mod was disabled. If the mod doesn't seem to work, it means that you have a race changing mod that has a newer time stamp than MD_Natural_Faces.esp. To fix this, open the TES Construction Set, select Oblivion.esm and MD_Natural_Faces.esp and make the later active. Click OK and when the mods finish loading, simply click the save button and close the TESCS. This should make the Natural Faces mod the most recent one.