Oblivion
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kuertee

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kuertee

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About this mod

Your inventory is a backpack. Drop the backpack item and all items that are (1) not equipped, (2) not hot-keyed, and (3) not a quest item will be removed from the player\'s inventory. This includes Gold.

Permissions and credits
Name: Inventory is a backpack
Version: 0.74
Date: 17 January 2012
Category: Gameplay Effects and Changes
Requirements:
Oblivion Patch 1.2.0.214,
Oblivion Script Extender (OBSE): http://obse.silverlock.org/
Inventory is a backpack 0.59 FULL: http://www.tesnexus.com/downloads/file.php?id=21721
Author(s):
kuertee (author),
Jannix Quinn (design: 3D meshes, NIF authoring, icon and texture images)
Source: http://www.tesnexus.com/downloads/file.php?id=21721

Changes since last release (0.73)
=================================
0.74, 17 January 2012:
New feature: When putting your backpack into another container, your backpack's content is put into that container.
A filter can be applied to which items are put in the container:
(1) Only move items that are of the same type (e.g. Weapons, Armour, etc.) that are already in the container
(2) Only move items that are the same as those (e.g. Nirnroot, Nightshader, etc.) in the container
(3) Get a menu with these options
Read-me: A concise description of the mod: Gameplay changes, Compatibility, Details.
Rewritten for ease of scanning. (And to get this ready for Skyrim users.)

Gameplay changes
================
Inventory is a backpack:
When you drop your backpack, all items that are not equipped and are not binded to a key are dropped with the backpack.
You can drop your backpack by pressing G.
Be warned that the backpack may be moved by it getting kicked around.
Also, you won't be able to carry too much extra (apart from what was left in your person) without the backpack.
Some items (e.g. Quest, special mod tokens) are not dropped with the backpack.
1 Torch and 1 Lockpick will always be on your person.
You can loot your backpack like a container.
When lost, backpacks can be bought from merchants.
You can only have 1 backpack at a time.

Container manager:
When putting your backpack into another container, your backpack's content is put into that container.
A filter can be applied to which items are put in the container:
(1) Only move items that are of the same type (e.g. Weapons, Armour, etc.) that are already in the container
(2) Only move items that are the same as those (e.g. Nirnroot, Nightshader, etc.) in the container
(3) Get a menu with these options

Compatibility
=============
The ESP has no master ESM. This mod should be compatible with any TES4-based games. E.g. Nehrim.
Some items are set to never get dropped with the backpack. Check the INI for these and adding more.
No items and no containers were changed, so mods that add or change items or containers should be compatible.
This mod is essential if abo's Realistic Fatigue is active in your Load-order.

Details
=======
Configure this mod with its INI file in (game folder)\Data\Ini\.
The backpack is attached to the tail "slot". Characters with tails will lose it when the backpack is equipped.
Set the backpack to never equip in the INI. Equipping the backpack makes it visible in your avatar.
When the player moves closer to where the backpack was dropped, it will pop-up and float.
This is to minimise the loss of the backpack. Dynamic meshes in the game then to be problematic and losing the backpack through the ground is a constant problem.
Note that this doesn't prevent it from getting kicked around.
If you do lose the backpack, you can retrieve it with a cheat. Type this in the console: Set kuerteeIIABQuest.functionMode to 255

Upgrade from previous versions
==============================
OBMM: Deactivate the previous OMOD then follow the OBMM Install instructions with the new ZIP.
Manual: Replace the old files and folders with the new files and folders from the ZIP.

OBMM Install
============
1. Click on "Create" to create a new OMOD.
2. Click on "Add archive" and point to the downloaded ZIP file.
3. Click on "Create omod".
4. Activate the newly created OMOD.

OBMM Uninstall
==============
1. Deactivate the OMOD.

Manual Install/Uninstall
========================
Unsupported. OBMM is recommended.

History
=======
0.73, 5 December 2011:
Bug-fix: Previously, the penalty without the backpack only worked in some areas of the Dreamworld.
Fixed in this version.
Tweak: The penalty without the backpack is also removed during the Defense of Bruma and the Great Gate quests.
0.72, 6 November 2011:
Bug-fix: Dropping the backpack will force 1 lockpick to be left in your inventory.
This will let the non-modded game to let you keep a lockpick when arrested.
Untested feature: I've removed the mod's reliance on the Oblivion.esm master.
This may allow it to be used in games that don't have Oblivion.esm as a master.
This, however, is untested.
I am just guessing that doing this is sufficient to make the mod work in games without Oblivion.esm.
0.71, 28 June 2011:
Bug-fix: When the droppable gold reference (droppableGoldItem) or the Hot-key torch reference is invalid (i.e. when it doesn't exist in the load-order, the mod will fail.
This version fixes this bug.
0.70, 10 April 2011:
New feature: Filter for keeping or dropping potions.
By default potions will be dropped with the backpack.
This can be turned off in the INI so that all potions are kept with the player.
Note that some versions of OBSE may classifies ingredients as potions with the IsPotion function.
The version I use (19b) doesn't. But it's been reported that 20 does.
If this is the case, this filter will affect ingredients as well as potions.
Bug-fix: Vlad found that when the backpack is picked-up immediately after it is dropped, it is not equipped and its items are not added to the player's inventory.
(He also suggested a fix. Thanks, Vlad!)
This version fixes this bug.
Bug-fix: Torch fix. Like others, Vlad also reported about this bug.
I managed to fix this in this version.
Added to read-me:
Torches
=======
If you have torches in your inventory, all but 1 will be dropped with the backpack.
This is a catch-all support for all the drop-lit torches mod.
0.69, 9 April 2011:
Tweak: Encumbrance is not updated immediately due to a "bug" in Oblivion as described here: http://cs.elderscrolls.com/constwiki/index.php/Common_Bugs#Weight_Updates.
In this version, a weightless item is added and removed from the player to update Encumbrance immediately.

0.68, 18 March 2011:
Bug-fix: Compatibility with theNiceOne's Enhanced Hotkeys: http://www.tesnexus.com/downloads/file.php?id=34735.
Bug-fix: Quest objects were previously getting dropped. Not in this version.

0.67, 14 December 2010:
Tweak: The backpack is now dropped without any items being unequipped from the player.
New feature: Compatibility with theNiceOne's Enhanced Hotkeys: http://www.tesnexus.com/downloads/file.php?id=34735.

0.66, 3 January 2010:
New feature: Compatibility tweaks with the shackles from Jail Shackles Fixed and Updated: http://www.tesnexus.com/downloads/file.php?id=28959.
The shackles cannot be unequipped by the player anymore.
Thanks Haldar!
Bug-fix: Previously, a script would fail on new game starts.
New feature: Support for Magicka-based magic jewelery limits.

0.65, 16 December 2009:
Bug-fix: Backpacks are now added to general-item merchants.
Previously they were sold by armour and weapon smiths who do not sell clothing apparel.
The backpack item changed from a miscellaneous item into a clothing apparel when i started using Jannix Quinn's model.
So the previous armour and weapons smiths would never sell the backpack.
These general-item merchants now sell the backpack:
GunderRef, NorbertLellesRef, BogrumGroGalashRef, SkjortaRef, BorbagraUzgashRef, SeedNeeusRef, ThoronirRef, GundalasRef.
Bug-fix: Buying a new backpack will now remove items from the lost backpack.
Previously, there was a bug where you can recover items from the lost backpack by buying a new backpack.
This bug was introduced when I added the "dump items into a container" feature.
0.64, 28 October 2009:
Bug-fix: Better support for Derek Baker's Weighted Gold Plus mod.
Previously, when the "dropGold" option is set to 0, the coins would be removed from the player when the backpack is picked up.
Bug-fix: The carryable item limit when without the backpack was previously taking into account unplayable "tokens" added by mods.
New feature: Support for theNiceOne's Enhanced Economy's Misc Adjustment for gold.
Only when Misc Adjustment was set to anything but 100 would gold amount inconsistencies present themselves.
0.63, 3 October 2009:
New feature: Native support for Derek Baker's Weighted Gold Plus mod.
Also, users who use a droppable gold mod that aren't: Reneer's Gold Mod, Gold is an inventory item or Weighted Gold Plus
need to enter their droppable gold's reference in "droppableGoldESP" and "droppableGoldItem" in the INI file.
0.62, 3 September 2009:
Tweak: DisablePlayerControl and EnablePlayerControl are triggered only if the player control has not previously been disabled.
0.61, 8 August 2009:
Bug-fix: The flag for the having the arena raiment on is set correctly after dropping the backpack.
Bug-fix: Previously, the mod will fail to transfer the player's items on or off him when dropping or picking-up the backpack too quickly.
0.60, 26 July 2009:
New feature: Support for the miscAdjustment of gold in theNiceOne's GoldAdjustment mod.
Previously, GoldAdjustment would adjust the amount of gold in your inventory when you pick-up the backpack.
I missed this bug because I have miscAdjustment set to 100.
New feature: Gold can now either be dropped or not with the backpack.
Set dropGold to 0 for gold not to be dropped with the backpack.
It's default is 1.
Bug-fix: The noBackpackItemLimit penalty should now work.
Previously, it required noBackpackFeatherLimit to be set also.
Now, both penalty types should work on their own or in tandem.
0.59, 12 June 2009:
Tweak: ShadeMe's PiiiP: Enhanced Grabbing token is never dropped. His mods just adds another one immediately when dropped.
New feature: The mod can now draw the player's weapon (and drop a lit-torch if such a mod is active) when the backpack is dropped.
Set "readyWeapon to 1" in the INI file.
Tweak: The no-backpack penalty can either be the previous weight limit (10% of the player's max encumbrance)
or an item count limit.
The default in the INI file is set to 0 weight limit and 5 item count limit.
Tweak: The weight limit of the no-backpack penalty can now be customised.
Previously, it was set at 10%.
Bug-fix: Fixed the use of IsPlayable2. It was previously incorrect resulting in some object that shouldn't be dropped to be dropped.
Bug-fix: Fixed the "invisibleArrowTweak" setting in the INI file. It was actually disabled in previous versions..
Tweak:INI file now resides in Data\ini folder.
0.58, 25 March 2009:
bug-fix: Resetting the backpack weight to 0 after reloading a game after dying.
0.57, 8 March 2009:
new-feature: Selectable backpack colour via the INI file.
tweak: For some players: arrows were turning invisible when when the backpack is dropped while a bow was ready.
This tweak puts any weapon that is ready away before the backpack is actually dropped.
It is, by default, off. Set invisibleArrowTweak to 1 in the INI file to turn this on.
tweak: Some apparel are still not getting equipped in the same frame the backpack is dropped.
This results in seeing the player "naked" when in 3rd-person view.
This tweak sets first-person view before the backpack is actually dropped.
It is, by default, off. Set ensure1stPersonView to 1 in the INI file to turn this on.
tweak: Players with tails will see their tail disappear when the backpack is equipped.
This is unavoidable.
You can prevent the backpack from getting equipped by setting equipTheBackpack to 0 in the INI file.
bug-fix: The backpack wasn't getting equipped when starting or loading a game that doesn't have this mod active.
0.56a, 21 February 2009:
Bug-fix: Drop-lit torches.
Set your torch's hot-key item in the INI file.
The default is currently: 005187, DLTIC-1-6.esp.
My previous support for this didn't really work.
They were getting dropped with the other items because Light objects can't be set as Quest items.
Bug-fix: While fixing drop-lit torches support, i found another the bug that would never checked the last item in the player's inventory.
This last item was always dropped with the backpack regardless of whether it is equipped or not.
Fixed now. Equipped items should now always stick to the player.
Bug-fix: The backpack is now reequipped after dumping its items into a container.

0.56, 19 February 2009:
Note: Read the Upgrade section below for the recommended steps for updating from a previous version.
=======================================================
New feature: Visible backpack courtesy of Jannix Quinn.
I'd like to take this opportunity to give my thanks to Jannix Quinn for allowing me to use his backpack meshes and images.
These files were taken directly from his Backpack mod (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4182).
The files contained in kuerteeInventoryIsABackpack.bsa are owned by him and used in this mod with his permission:
NIF files (meshes and authoring): backpack1.nif, backpack1_gnd.nif, backpack2.nif, backpack2_gnd.nif, backpack3.nif, backpack3_gnd.nif, backpack4.nif, backpack4_gnd.nif, backpack5.nif, backpack5_gnd.nif
textures: metalrust3.dds, metalrust3_n.dds
textures: backpack.dds, backpack2.dds, backpack2_n.dds, backpack3.dds, backpack3_n.dds, backpack4.dds, backpack4_n.dds, backpack5.dds, backpack5_n.dss, backpack_n.dds
icon: backpack1.dds
I'd like those that use this mod to thank him for the work he has contributed not only to this mod but also to the Oblivion mods community.
=============================================================================
New feature: Scales of pitiless injustice is never dropped with the backpack.
Because its effects are not renewed when you reacquire it when picking up the backpack.
Bug-fix: reacquiring the backpack after spending time in jail.
New feature: None of Zumbs lockpicks are ever dropped with the backpack.
0.55, 2009 January 31:
new feature: Weight item filter.
Only items heavier than this amount will dropped with the backpack.
This is off by default.
tweak: Increased the radius of when the backpack will pop-up.
tweak: When you near the location of the backpack, it will pop-up at about waist-high level.
How this works and the reasons for this feature is explained in the Details section below.
0.54b, 2009 January 24:
bug-fix: Dumping items into special containers (e.g. MD Saddlebags).
The actual locations of these containers are usually in special "cells" or are in a different location from their "activator".
In these cases, the OnDrop script of the backpack doesn't get executed.
This fix tweaks the code to execute the OnDrop process when the backpack is put into these containers.
0.54, 2009 January 24:
new feature: Putting the backpack into a container will dump your items into that container.
new feature: An option in the ini file will create a Map marker to the backpack when dropped. This is off by default.
Bug-fix: Prevents the backpack from dropping through the floor. (This feature is in testing-phase. Read the details section for more information. Suggestions are welcome.)
Bug-fix: dropping torches.
Tweak to detecting non-playable items/tokens. (i.e. Now uses IsPlayable2.)
Bug-fix: arrows reequipped properly. Unfortunately, the 3rd-person view will only show 1 arrow. This is unavoidable.
0.53, 2009 January 13:
Support for my Gold is an inventory item mod (an alternative to Reneer's Gold Mod).
Bug-fix: The mod will now work regardless of which key the Activate control is mapped to.
One-key drop and/or combo-key drop feature.
They penalty for not having the backpack is now optional.
There is an INI file for enabling/disabling the penalty and setting the key controls for dropping the backpack.
Bug-fix: The penalty-check now work if you don't drop the amount requested.
Bug-fix: Items that were equipped now stay equipped.
0.52, 2009 January 6:
You don't see your equipment get unequipped then reequipped anymore. Thanks to kyoma for pointing out my incorrect use of Label...GoTo.
Activate the backpack while crouched/while sneaking to open it.
Activate the backpack while standing to pick it up.
The encumbrance limit without the backpack is what you have equipped (including hot-keyed items) when the backpack was dropped + 10% your normal capacity.
I couldn't get AddToLeveledList to work (or the items wouldn't show up), so I had to add the backpack to specific vendors (most if not all armour and weaponsmiths in each of the cities) by hand.
You can only have one backpack item at any given time. It is not sellable. And it only appears in vendors when you don't have it with you.
If you absolutely must get the backpack back, type "set kuerteeIIABQuest.functionMode to 255" in the console.
0.51, 2009 January 5 (no public release):
Reworked the texture of the backpack. I had to use Nible to reset the texture. Nifskope had set the path absolutely.
Reneer's credit notes are never dropped with the backpack.
Added the backpack to more vendors. i.e. I used AddToLeveledList to add the backpack to more leveled lists. But I've not seen any sold in stores yet.
Reworked the "You'll need a backpack..." message into a MessageBox.
Fast Travel enabled from kuerteeIIABCell.
All torches but one are dropped. This is a catch-all support to all the different versions of Drop Lit Torches.
Added a note about non-playable items (i.e. tokens) are never dropped in the Compatibilities section.
Added a note about the backpack containing large weapons and armour in the Description section.
0.5, 2009 January 2: Initial release.

Contact
=======
kuertee in the Bethesda forums: http://www.bethsoft.com/bgsforums/

Credits
=======
kuertee (author)

Jannix Quinn (design: 3D meshes, NIF authoring, icon and texture images. backpack model, textures and icon used in 0.56 and above. sourced from http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4182)

HarbingerSP001 (backpack model used in 0.55 and below. sourced from http://www.tesnexus.com/downloads/file.php?id=5047)

whoever wrote Walking through items in an inventory at http://cs.elderscrolls.com/constwiki/index.php/Walking_through_Items_in_an_Inventory

QQuix and hamma from the Bethesda forum (guidance)

Wolfhound (method used to move items from one inventory to another as from The Art of Speedy Depositing mod)

Tools Used
==========
Nible - http://cs.elderscrolls.com/constwiki/index.php/NIBlE
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.