Oblivion
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QQuix

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QQuix

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About this mod

>THESE ARE NOT PLAYABLE MODS< --------------------------------------- These ESPs are some libraries (or catalogs) created to have a broad view of the objects and textures available in the CS. They are intended to modders doing world or interior buildings.

Permissions and credits
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QQuix Libraries
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THESE ARE NOT PLAYABLE MODS
===========================

These ESPs are some libraries (or catalogs) I created to have a broad view of the objects and textures available in the CS.

They were created for my own use, but I think they may be useful to modders doing world or interior buildings.

I usually have my mod open in one CS and the library in a second CS, so I can check it to find something to use in my mod

Below is a short description of each ESP. There is no readme text.


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QQuix Library - Terrains
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[Jun2009] Exanimis developed a better, more elaborated version of this idea. Check his Exanimis Terrain Sampler

This is a worldspace with each one of the ~230 terrains available in my CS.

Each terrain covers a 2048x2048 area.
Terrains named as Oblivion, Mania and Dementia are to the west of cell 0,0.
Terrains named as roads are to the south of cell 0,0.
Terrains were placed in alphabetical order.

When activated, a token is added to the player. Activating this token in the inventory moves the player to the aaQqLibTerrain worldspace.

Walk around to check how each terrain looks in game. Using TCL to move the player up in the sky may be useful to get a broad view of the area.

While there, a message will flash in the top-left corner with the cell coordinates. This is useful to find that terrain in the CS

Nov/2008 - Version 1


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Miscellaneous
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I have many mods and resources installed in my oblivion and I am not sure everything in the libraries is vanilla. You may get some errors in case I placed something from some mod I have installed (very likely).

They are mostly Work In Progress. I will upload a new version or new mods if and when I add something that may be of interest.

These mods are supposed to be activated, used and deactivated.
And don’t forget to save you game before activating any of these mods.



Installation
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The same as most Mods:
1. Unzip the files to your "Oblivion\Data" directory
2. Activate the esp


Legal
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The few scripts are resources to be used by any modder.
Do whatever you want with these mods, no additional permissions needed.
But I would appreciate any feedback mentioning what you are doing with it.


Contact
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Since these mods are intended to experienced modders/scripters, you should be able to understand it, use it and adapt it to your needs and there shouldn’t be much I could help with.

Anyway, contacts are:

Mod Comment Thread at TES Nexus

Author’s home page: http://thewormhole.nfshost.com/forum/index.php/board,227.0.html