Oblivion

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torag

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About this mod

Makes animals (rats, bears, boars, mountain lions, mud crabs, dogs, and wolves) behave more naturally. All animals runs a script to determine their behaviour against others. Basically, with this mod you will encounter three types of animals in Cyrodiil: - aggressive animals that attack you on sight (like the original ones do) - shy animals t

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Makes animals (rats, bears, boars, mountain lions, mud crabs, dogs, and wolves) behave more naturally. All animals runs a script to determine their behaviour against others.

Basically, with this mod you will encounter three types of animals in Cyrodiil:
- aggressive animals that attack you on sight (like the original ones do)
- shy animals that flee when they see you, but that will defend themselves if attacked
- passive animals that initially ignore you, but attack if you get too close


changelog:

v1.0
- initial release

v1.1
- separate edition with friendly Will o'the Wisp (tag_NaturalWildLife_wotw.esp)

v1.2
- doesn't modify the dog any more (there are no wild dogs, just marauder and bandit dogs)
- the Will o'the Wisp is not friendly any more
- doesn't modify Confidence for passive animals, because it caused some of them to ignore you even when attacked

v1.3
- all animals now have a slight chance to flee when you approach them, but will still defend themselves when attacked
- all passive animals will attack if you get too close
- animals inside dungeons are not always aggressive any more, but will of course attack if/when you get too close