Oblivion

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Created by

Running4Cover

Uploaded by

Running4Cover

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About this mod

This mod adds six retextured suits of armor, based of a Welkynd texture, to the game.

Permissions and credits
Mirrors
Running4Cover's Welkynd Armors v1.1

-Ratings are greatly appreciated!


For info on the "Sequal" (of sorts) to this, look here:
http://www.tesnexus.com/downloads/file.php?id=20552


Description:
This mod adds six sets of armor found by a group of mages guild explorers in an Ayleid ruin. These armors have been crafted from the same material that Welkynd Stones are made of. These are the six suits they discovered:

Ancient Daedric Armor - a retextured Daedric suit
Darkstone Armor - a retextured Daedric suit
Blue Welkynd Armor - a retextured Glass suit
Pink Welkynd Armor - a retextured Glass suit
Burning Welkynd Armor - a retextured Glass suit
and
Armor of Ayleid Darkness - a retextured Glass suit

All of these armors have the same stats as the armors they are based on.



Installation:
This mod includes 103 meshes, 18 textures (if you include _g- and _n-Maps), and two plugins, 8 screenshots, and of course this readme. To install, extract the meshes, textures, and plugins into your Oblivion>Data directory, then activate the plugin you wish to use in your Oblivion launcher. As aforementioned, there are two plugins. "Running4Cover's Welkynd Armors - For Sale.esp" adds all the armors to a merchant named Christian just outside of the Wawnet Inn in Weye (West out of the Imperial City). "Running4Cover's Welkynd Armors - Free.esp" adds all the armors to a chest next to the Wawnet Inn (screenshot of chest location included). Only use ONE of these plugins.



Bugs:
None Known Currently
(this version is fixing a bug that previously caused all of the armors to appear invisible unless you installed Oblivion to the default directory)
-note: The menu icons for the new armors are not correct, but this is not a bug. the Daedric-based suits all have generic Daedric Armor icons, and the Glass-based suits all have generic Glass Armor icons. Maybe in a future release I will create new icons, but I can't say for sure...



Conflicts:
The only part of Oblivion that this changes is the Wawnet Inn Exterior Cell, so it won't conflict with anything that doesn't modifiy that (and there's a good chance it won't conflict, even if something DOES modify that)



Version History:
1.1 - 11/20/08 - Bug Fix
1.0 - 10/19/08 - Initial Release



Credits:
This mod was created by myself (Running4Cover), please do not distribute this or any materials from this in any way without my permission.

The base of the textures I include here was created by Bethesda Softworks, then edited by Shadowhider, then given to me by Da_Mage, before being recolored and edited by myself.

Oblivion is created by Bethesda Softworks (thank you Bethesda!)

Tools used by myself:
The Elder Scrolls Construction Set
NifSkope
Adobe Photoshop Express
DDS Converter 2



Contacting me:
If you want to use this in one of your mods/distribute this, if you find a bug or conflict, if you have a suggestion, or if you wish to contact me for any other reason, feel free to e-mail me at [email protected] or (preferably) PM me on the Bethesda Game Studios Forums ( http://www.bethsoft.com/bgsforums/index.php?s=22b206cd9dac2e6bfb8f7c5c8c390867&act=idx ), my screen name is Running4Cover (of course).



Thanks for reading all that, and I sincerely hope you enjoy this mod...

CC (a.k.a. Running4Cover)