Oblivion

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mephiron

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New version 1.13 - Updated mod Rare Items to it\'s newest version 1.18 - Updated mod LevelSlow to it\'s newest version 1.2 - Updated mod BTMod to it\'s newest version 2.20. Configurated to my tastes.. Saves should work. Thread in the official forum: http://www.elderscrolls.com/forums/index.php?showtopic=317885 This is

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New version 1.13

- Updated mod Rare Items to it's newest version 1.18

- Updated mod LevelSlow to it's newest version 1.2

- Updated mod BTMod to it's newest version 2.20.
Configurated to my tastes..

Saves should work.


Thread in the official forum:
http://www.elderscrolls.com/forums/index.php?showtopic=317885

This is a compilation of mods that I use and they really enhance the quality of the game. There is still couple mods that are going to be replaced, but still this pretty much does all the mods for the game that people have been itching about.

The compilation comes with a easy to use installer where you can choose the mods you wan't to use. They will all work together, but you can choose to leave something out if you wan't to replace it with your own. Adding to this the mod also includes the original mods for manual install.

Short list of what the compilation currently does:

-Quest markers won't show in compass or map (user made markers won't show either).

-Reduced the distance at which you spot the dungeon and such
markers to 50-70 feet.

- Adds a portable camp that you can use for your pleasure

- Balances the weight of alchemy increadients, some are lighter and such

- Makes the UI interface better to use

- Makes you to level up 5 times slower, this isn't too slow and
you don't feel like constantly leveling up.

- Removes all the markers from the map so you have to explore for them.
After you've found them you can fast travel there.

- Makes the gold ingame look better and similar to the CE septims

- Makes the time pass 3 times slower. 1 minute is 10 minutes ingame
instead of 1 to 30 minutes.

- Lowers the recharge cost of magical items from 100% to 20%. By default
1 charge costs 1 gold, so 3000 charge staff would cost 3000 gold to charge
especially with higher equipment being rarer this is too much. So with the
mod this 3000 gold would cost 600 golds, Still a hefty sum.

- Adds 16 new classes created by bethesda that they didn't include to the game.

- Hunters Mod, makes hunting more profitable and funnier.

- Modifies some traps to actually be fatal, no longer do you live by getting paled
by the 1 meter long spike. Most common traps aren't fatal, like arrows and poison.

- Changes how the creatures spawn in the wilderness, some places are more dangerous
than others and you can actually see packs of wolfs and such.

- Adds saddle bags to most of the horses the encumberance of the horses is limited. You can store your items and equipment here, like the portable camp, or Alchemy stuff.

- Modified so that you will continue to see lower class monsters like skeletons
further to the game.

- Changes equipment rarity, no longer will common monsters like bandits wear
daedric equipment and such. Daedric can only be dropped by certain monsters
like dremoras, even then it is more rarer.

-Changes Scrolls names to be something more from a fantasy book

-Changes Clothing names to be something out of a fantasy book.

-Huge change to arena, you can now continue to fight after you achieve championship. This is done in really good balance.
Adding new monsters and level caps.

-Changes guilds so that you have to achieve rank for access to their items. Also added a guild storage for you to store items.

See the thread for more details.