Oblivion

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TheTalkieToaster

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TheTalkieToaster

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About this mod

Adrenaline-Fueled Combat is designed to revamp the combat system by providing dozens more choices and options for the player that fit seamlessly into the game\'s regular combat. It contains a variety of optional modules, each of which changes or adds to combat in a different way- it\'s up to you to decide what sounds interesting.

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REQUIRES OBSE v15+


Adrenaline-Fueled Combat is a mod inspired by Morrowind's Combat Enhanced and designed to revamp the combat system by providing dozens more choices and options for the player that fit seamlessly into the game's regular combat. It contains a variety of optional modules, each of which changes or adds to combat in a different way- it's up to you to decide what sounds interesting.

1. Combat Moves
Combat moves provides around about forty different special attacks and defences. You can learn special powers that can throw enemies around, dodge around foes, or otherwise increase your range of tactical opportunities. Each weapon type (blade, blunt, marksman, hand-to-hand, shield, one-handed and two-handed) has a range of powers and a theme associated with it (e.g. bonus damage for blade, staggering and pushback for shield powers) and many non-combat skills like Sneak and Mercantile have moves too. Each special move can then be assigned to one of your powerattacks, allowing you to execute them at a moment's notice. The number you can assign varies on your skill, but as each weapon type can have it's own moves assigned, you finally have an incentive to learn more than one weapon skill, or carry a one-handed weapon as well as a two-handed one.

2. Locational Damage
This module makes attacking specific body parts cause effects dependent on them- basically, stab your foes to damage their attributes. Striking their head will damage their intelligence, strength and agility for their arms, speed and agility for feet, and so on. Blunt weapons and unarmed attacks damage skills instead, hurting blocking and hand-to-hand for attacks on the left arm but blunt, hand-to-hand and blade for attacks on the right, and so on. Arrows tend to do a mix- dealing more damage to single stats, and give 50% bonus damage on headshots. Against tough melee combatants you can open up combat with a bow and fire at your opponent's legs to slow them down long enough for you to get a few move shots in, or if your foe is a caster you can rush in and try and bash them about the head to weaken their magical assault on you.

3. Combo Chains
A fairly minor module, Combo Chains rewards a relentless, fast-paced assault over a repetitive back and forth, and gives capable combatants a bonus for their skill. Each blow you land and each attack you block successfully increments your combat skills, increasing your damage. Your bonus is zeroed if you take a hit. Hence, skill and risk-taking is now more rewarding than the dull back-and-forth of attack/block/attack.

4. Misc Stuff
The scripts I've made to do it all are quite versatile, so a couple of extra mods using them are included. Quick Powerattacks adds a single button that causes you to powerattack, so you can perform moves easier. Damage Text displays how much damage each of your attacks deals. Gauntlet Weaponry displays some example hand-to-hand weapons you can make with the scripting system (instructions for how to use the scripts if you want to make any more are included in the readme).