Oblivion

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Lazy Altmer

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LazyAltmer

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About this mod

Provides an alternative set of abilities and lesser powers to the Birthsigns in Oblivion. Generally, the goal was to make each sign useful but in unique ways. In particular, all signs now have meaningful Lesser Powers so they can be used repeatedly, not just once a day. Balance is attempted, although some signs will appear overpowered at lo

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LazyA Birthsigns

Date: 9/28/2008
Ver: 1.0
Author: LazyAltmer

Requirements:
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Requires ver. 1.2.0416
Can be applied to a new character or an existing character.
Mod can be later removed with no deleterious effects (see Removal procedure).
Does NOT require OBSE.

Description:
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Provides an alternative set of abilities and lesser powers to the Birthsigns in Oblivion. Generally, the goal was to make each sign useful but in unique ways, at my own whim. In particular, all signs except Warrior now have meaningful Lesser Powers so they can be used repeatedly, not just once a day. Balance is attempted, although some signs will appear overpowered at lower levels, because the goal is to make the signs effective for challenging modded environments such as OOO, MMM, FCOM, etc.

The Lord is the only birthsign which is not significantly modified, since it appears generally balanced and useful as-is. The Lord sign is also the means to transition cleanly between the vanilla and modded birthsigns without leaving behind residue attributes or powers. (See Installation/Removal below.)


Installation:
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1) For a New Character
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Extract the ESP file into the Oblivion\Data directory. Enable the ESP, either with Oblivion Mod Manager, or in Oblivion. It should be loaded after any other mod which alters the birthsigns.

2) For an Existing Character
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2a) Extract the ESP file into the Oblivion\Data directory.
2b) Disable any existing mods which alter birthsigns (e.g, OOO-Birthsigns).
2c) Load the desired saved game.
2d) Enter the console with "~" character.
2e) Type "showbirthsignmenu" and hit Enter.
2f) Select Lord sign. Select Done. Select Yes.
2g) Create a new save game. (Preferably NOT a Quicksave.) Exit Oblivion.
2h) Enable the LazyA_Birthsigns ESP, either with Oblivion Mod Manager, or in Oblivion.
2i) Restart Oblivion and load the newly created saved game.
2j) You can now use steps 2d & 2e to select whichever modded birthsign you wish.


Removal:
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Follow these steps to avoid leaving any residue of the mod:
a) Load the desired modded saved game.
b) Enter the console with "~" character.
c) Type "showbirthsignmenu" and hit Enter.
d) Select Lord sign. Select Done. Select Yes.
e) Create a new save game. (Preferably NOT a Quicksave.) Exit Oblivion.
f) Disable the LazyA_Birthsigns ESP, either with Oblivion Mod Manager, or in Oblivion.
g) Restart Oblivion and load the newly created saved game.
h) You can now use steps b & c to select whichever vanilla birthsign you wish.



The text of the Birthsigns:
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Apprentice
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Ability: The precocious Apprentice ability confers a 120-point bonus to your Magicka attribute, but gives you a 75% Weakness to Magic.
Lesser Power: The Apprentice's Revenge lesser power counters with a Weakness to Magic, Shock, Fire and Frost of 15% each on a target.


Atronach
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Ability: The stolid Atronach confers 175 points to Magicka but does not regenerate Magicka.
Lesser Power: The Atronach's Boon lesser power casts a 60% Spell Absorption for 90 seconds to recharge your Magicka.


The Lady
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Ability: The persuasive Lady confers 15 points to Personality, as well as a Shield of 15 points.
Lesser power: The Lady's Command lesser power allows powerful control over other people, but at a cost to one's Fatigue.


The Lord
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Ability: You suffer the Trollkin curse, a permanent 10% Weakness to Fire.
Lesser power: Being born under the Lord gives you the Blood of the North lesser power to regenerate up to 90 points of Health.


The Lover
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Ability: The fickle Lover confers 20 points each to Restoration and Destruction.
Lesser power: The Lover's Grasp lesser power casts a powerful Absorb Health on nearby enemies.
Lesser power: The Lover's Caress lesser power casts a powerful Restore Health and Shield on a target.


The Mage
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Ability: The studious Mage confers 75 points to your Magicka.
Lesser power: The Mage's Disdain lesser power disintegrates an enemies weapon and armor while draining their fatigue.


The Ritual
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Ability: The mystical Ritual confers 10 points each to Intelligence and Willpower.
Lesser power: The Ritual Gaze lesser power halts enemies and casts Soul Trap on them for several seconds.


The Serpent
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Ability: The wily Serpent confers 20 points to Sneak and Agility, along with high Resistance to Disease and Poison.
Lesser power: The Serpent's Strike lesser power paralyzes and damages 40 points of Health from an enemy but at a cost to one's Fatigue.


The Shadow
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Ability: The ethereal yet physically vulnerable Shadow resists magic by 33%, but suffers 100% weakness to Disease and Poison, and a 33% weakness to normal weapons.
Lesser power: The Shadow Madness lesser power makes oneself invisible while it renders surrounding enemies temporarily insane at a cost to one's own mind.


The Steed
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Ability: The powerful Steed confers 10 points each to Speed and Strength, along with 50 points to Fatigue.
Lesser power: The Steed's Kick lesser power gives 20 points to Athletics, Acrobatics, Blade, Blunt, and Marksman, as well as Resist Weapons 10% for 60 seconds, but Magicka will not regenerate during this time.


The Thief
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Ability: The crafty Thief confers 15 points to Luck, and 10 points each to Sneak, Security, Mercantile and Speechcraft.
Lesser power: The Thief's Discretion lesser power casts Night-Eye, Detect Life and Chameleon for 30 seconds.


The Tower
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Ability: The defensive Tower confers 10% Spell Absorption and a Shield of 20.
Lesser power: The Tower's Refuge lesser power provides 40% Reflect Damage for 30 seconds, but Speed is drained 30 during that time.


The Warrior
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Ability: The mighty Warrior confers 10 points each to Strength and Endurance, and a powerful Restore Health of 3 per second; but the magically unskilled Warrior does not regenerate Magicka.
Lesser power: The Warrior has no lesser power as he is not magically inclined.


Other:
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Do what you want with the mod. Its just a game after all. :)