OBLIVION
MAO - Mayus Animation Overhaul by Dark Mayu
Oblivion » Animation
Added: 14/09/2008 - 11:32AM
Updated: 21/08/2010 - 01:12PM

400 Endorsements

1.1 Latest version

20,815 Unique D/Ls

30,300 Total D/Ls

220,250 Total Views

Uploaded by maYuYang

Description

Last updated at 13:12, 21 Aug 2010 Uploaded at 11:32, 14 Sep 2008

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Mayu's Animation Overhaul
aka: MAO

Made by: Mayu
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Update: This mod is now open source, meaning that everyone can edit if it or add updates.
Please note that I do not mod for Oblivion anymore and since I do not have this game anymore, I can also not help you with troubleshooting problems.
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Description:
This is an overhaul of my previous Project called Mayu's Race Idles. It will change the animations Directory Oblivion.
NPC animations are independent form the player's ones now. That also means that Custom Attack Replacers will only apply to the
Player's Character. Same applies to other animations like running, walking, etc.

Thanks to Strange Angel(Sangel2525 on the Nexus),
I can add this great Video which explains MAO very well:


Strange Angel created a 2nd video, this one includes some more detailed information:


One big difference to MRI(Mayu's Race Idles) is that MAO will be Idle specific instead of Race specific. This has 2 major advantages:
1st: It's less resource demanding, thus the Player will not suffer under big performance drops anymore
2nd: Adding new NPCs and Animations is now easier and less dangerous
I highly recommend using MAO instead of MRI since later one will not be supported anymore!
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Credits:
Everyone who will help to evolve this mod and helps others to solve specific problems
Strange Angel once more - support for users of this mod
WarJunkie - Finding and Mentioning the AU crash
UK47 - Beta Test
Strange Angel - Beta Test
Beni - Spell Singer addon; Inspiration, testing and many bug fixes for MRI, the base of MAO
Bethesda - for creating such a modable game
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