OBLIVION
Natural Faces by Maboroshi Daikon
Oblivion » Hair and Face Models
Added: 29/03/2006 - 01:42AM
Updated: 23/09/2009 - 09:21PM

3,474 Endorsements

v.95 Latest version

243,172 Unique D/Ls

379,193 Total D/Ls

1,355,990 Total Views

Uploaded by MaboroshiDaikon

Description

Last updated at 21:21, 23 Sep 2009 Uploaded at 1:42, 29 Mar 2006

==========================
Natural Faces Plugin for Oblivion
Version 0.95
==========================
by Maboroshi Daikon

History
=======
Version 0.95: 07 June 2006
- Fixed "pasty lips" problem with male characters.
- Fixed "lip ring" problems (mostly found on Dark Elves).
- Cleaned up male lip color to match original colors.
- Cleaned up female lip colors.

Version 0.9: 23 April 2006
- Downrezzed base textures to 512x512 to fix lipsyncing issue.
- Created new Base texture for Dark Elf and Orc.
- Created new diff maps for male Dark Elf and all Orcs.

Version 0.8: 23 April 2006
- Upped base texture res for Imperial to 1024x1024
- Created new diff maps for f10,f16,f17,f18,f20,f30,f60
- backed specular map off by 7% (less shiney)
- Uprezzed Beth diff maps for males
- Converted working normal maps to 16 bit greyscale.
- Smoothed specular map for f10_n.

Version 0.7: 03 April 2006
- Added enlarged and corrected Normal and Specular maps for all ages on females
- Removed upper body texture
- Changed into override type mod and removed .esp file

Version 0.6: 01 April 2006
- Added enlarged and corrected Normal and Specular maps
- Added new larger upper body texture and Normal map.
- Made some corrections to this file.

Version 0.5: 28 March 2006
- Initial Release


What does it do?
================
Adds a 512x512 resolution base texture for the following races (up from 128x128):

Breton, High Elf, Imperial, Nord, Redguard and Wood Elf, Dark Elf and Orc.

Improves the Normal maps at 512x512 for the following races (up from 256x256):

Breton, High Elf, Imperial, Nord, Redguard and Wood Elf, Dark Elf and Orc.

Improves the diff maps at 512x512 for the following races (up from 256x256):

Breton, High Elf, Imperial, Nord, Redguard and Wood Elf, Dark Elf and Orc.

Installation
============
Unzip the .txt files to your "Oblivion\Data" directory

Unzip the textures in the following directories:
Oblivion\Data\Textures\Characters\DarkElf\headdarkelf*.dds
Oblivion\Data\Textures\Characters\Imperial\headhuman*.dds
Oblivion\Data\Textures\Characters\Orc\headorc*.dds

If you have an earlier version of Natural Faces, be sure to de-activate the old .esp file from the Data Files menu.

Start Oblivion.

If the textures aren't working, look in the Oblivion directory for an ArchiveInvalidation.txt file. If it doesn't exist, copy the ArchiveInvalidation[NaturalFaces].txt file from your Oblivion\Data Directory to your Oblivion directory and rename it to ArchiveInvalidation.txt. If it does exist, Edit your Existing ArchiveInvalidation.txt file and add the text from ArchiveInvalidation[NaturalFaces].txt

If you have an earlier version of Natural Faces, you can delete all of the MD_*.dds files from your DarkElf, Imperial and Orc directories. You can also delete the MD_Natural_Faces.esp file.

Special Thanks
==============
RedFeather1975 - For all his help figuring out what textures do what and how to edit them.