Oblivion

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Greybird

Uploaded by

Greybird

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About this mod

2.40 - Replaced the container menu(merchants, loot) texture and tweaked the menu to show the popup properly and to neaten the lines. - Retextured the book and scroll backgrounds. They are a little less bright, but it is a very, very subtle change. The book texture is also much cleaner (less blotchy) than Bethesda\'s. - Retextured Spellmaking and

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Hey, folks - just an FYI, I stopped playing Oblivion shortly after 2.40 was released. At the time, it was completely stable. It wasn't until SI that problems started cropping up, and I had been gone a long while by then.

About that time, Gothic251 started updating the project with my full blessing and support. His much more recent version can be found here:

http://www.tesnexus.com/downloads/file.php?id=11280

Again, this version is outdated. It will have issues with the latest patch. The current version is behind the link, above.

2.40 - Replaced the container menu(merchants, loot) texture and tweaked the menu to show the popup properly and to neaten the lines. - Retextured the book and scroll backgrounds. They are a little less bright, but it is a very, very subtle change. The book texture is also much cleaner (less blotchy) than Bethesda's. - Retextured Spellmaking and Enchantment menus. - Added DarNified files for Spellmaking and Enchantment menus. - Retextured all of the menu icons (those that are part of the interface, not the ones for individual items.) - Merged the Chargen w/ Numbers mod with Dark UI, allowing you to see numbers on the character generation sliders. - Added FAQ item to deal with the unusual 'a' popping up in the middle of the screen (due to an error in a different mod) - Repaired the BT Mod arrow key functionality for confirmations which I inadvertantly overwrote in 2.30. - Fixed a very early version oversight that removed the icons from the stats page (although, interestingly, not one person reported it.) - Replaced the book buttons ('exit' etc.) with new ones that don't clash with the light background like the regular Dark UI buttons did. - Altered both Dark UI and the DarNified configs to remove a conflict with HUD elements from Natural Environments, and added another item to the Dark UI Extras folder for those that DO want their bar textures changed. - Recolored the stats popup images, as the red in the old version clashed badly with Dark UI. - Added a 'Complete DarN' install. 2.30 - Cleaned up the small shared decorative element. - Replaced the focus box (the mouseover box.) - Retextured all of the buttons. - Changed the equipped item marker. - Fixed a Bethesda bug that made the device choice in the control options menu disappear when moused over. - Added a new Dark UI option - light main menu text. - Replaced the magic popup menu (the inventory info pop-up.) The border is a little less, er, flat. - Added the following DarN configs: Smaller Buttons, Training Menu, Lockpick Menu, Persuasion menu. - Fixed a Dark UI bug in the DarN Spell Purchase menu that made the vertical borders appear black. - Added Antiquated Map 1.1 as an optional component. - Updated DarN's font packs. - Implemented a new map_template.xml made by Valik that fixes out of place icons at alternate zooms and fixes a Bethesda bug that made the player position arrow rotate incorrectly. Retextured all of the following: - Training Menu - All character generation menus - Quest popups - Skill perk popups - Pause menu - All options menus - Load and save menus - Level-up menu - Popup messages menu - Negotiate menu (haggle menu) - Quantity menu ('how many' menu) - Sleep/wait menu 2.20 - Retextured the Alchemy, Recharge, and Repair menus. - Altered a setting to show more of the container menu texture that was cut off at the bottom (thanks, ACIDter.) - Updated the following DarN configs: Container Menu to 1.2, Dialog Menu to 1.2, Spell Purchase Menu to 1.3. - Added DarNified Alchemy, Recharge, and Repair menus. - Added DarN's fonts fix for the beta patch. - Fixed the DarN recharge icon mouseover text being the wrong color. - Fixed a bad link to the DarN readme 2.10 - Now includes a full set of Dark UI DarNified config files, minus the Repair/Alchemy Menus, which are under way for a future release.
- Subtitles and onscreen info (when you put the cursor on something) are now recolored.
- The spell purchase menu is now retextured.
- The optional Darker Map Background should now work for everybody.
- There is no longer a space in the middle of the lines in the inventory or container menus.
- The magic menu lines will no longer overlap haphazardly.
- Repaired a missing tab selector image in the stats menu left over from the original Beth menus.


2.01 - Fixed two small bugs with the HUD frame when run at lower resolutions.

2.0 - Dark UI is now a full BT Mod skin, requiring BT Mod to run, and including BT Mod in its distribution.
- All primary menus are now skinned.
- Switched the primary text colors to make it less garish.
- The focus box (highlighted mouseover selector) is now skinned.
- Info popups are now skinned
- New installation method: All Dark UI image files now have their own subdirectory, making for easy installation/uninstallation/switching. This is the first step toward a skinning standard. (Dark Frame and Darker Map Background don't use this subdirectory yet.)

1.10 - Added Method B in cooperation with the BT Mod team.
- Changed the header font color to gold rather than neon yellow.
- Re-designed and replaced all textures with much higher-quality versions.
- Fixed a problem with the dds compression that caused menu corruption when using Oblivion's medium or small texture option.

1.01 - A crash resulted in a typo in the manual instructions being uploaded, with all of the texture files ending in .tga instead of .dds.

1.0 - Original