Oblivion

File information

Last updated

Original upload

Created by

Ziggarius

Uploaded by

Ziggarius

Virus scan

Safe to use

Tags for this mod

About this mod

Ziggy\'s Divine Spellcraft Knowledge v1.3a changes Added some additional compatibility, to go with my new Spellcraft and Enchant Items anywhere mod! v1.3 changes Fixed a bug with the enchanting script. No clue why it skipped my notice for the uploaded version, and yet my version had it right. Please re-download. v1.2 changes Fixed the acc

Permissions and credits
Ziggy's Divine Spellcraft Knowledge
v1.3a changes
Added some additional compatibility, to go with my new Spellcraft and Enchant Items anywhere mod!
v1.3 changes
Fixed a bug with the enchanting script. No clue why it skipped my notice for the uploaded version, and yet my version had it right. Please re-download.
v1.2 changes
Fixed the accidental recompile to all Scripts, which would make my mod incompatible with any other mod that effects a single script. Please redownload.

A spell that is granted when activating the Altar of Spellcrafting or Altar of Enchanting. This spell contains all of the spell effects deemed within balance. It allows the player to craft spells without said spell effect already. This spell also has a cost of 999,999 magicka and has magnitude of 0, so, if for some reason you keep the spell after finishing with the Altars, you can't cast it. (The spell should be removed after you exit the Altar)

This mod should be compatible with all mods, excepting those that modifier the EnchantingStationScript, or SpellmakingStationScript.

The following are the spell effects deemed balanced:
Absorb Attribute
Absorb Fatigue
Absorb Health
Absorb Magicka
Absorb Skill
Bound Boots
Bound Cuirass
Bound Gauntlets
Bound Greaves
Bound Helmet
Bound Axe
Bound Bow
Bound Dagger
Bound Mace
Bound Sword
Burden
Calm
Chameleon
Charm
Command Creature
Command Humanoid
Demoralize
Damage Attribute
Damage Fatigue
Damage Health
Damage Magicka
Damage Skill
Drain Ability
Drain Fatigue
Drain Magicka
Drain Skill
Dispel
Detect Life
Fire Damage
Fire Shield
Fortify Attribute
Frenzy
Frost Damage
Frost Shield
Invisibility
Light
Night-Eye
Open
Rally
Resist Fire
Resist Frost
Resist Shock
Restore Attribute
Restore Fatigue
Restore Health
Shield
Shock Damage
Shock Shield
Soul Trap
Telekinesis
Turn Undead
Water Breathing
Water Walking
Weakness to Fire
Weakness to Frost
Weakness to Shock

I originally had the Drain Health in this list, I found it slightly overpowered when used at low levels. Though, this was testing with a mod that opens up the Altars right when you join Mage's Guild. I also had Restore Magicka in this list, my that was really overpowered.. Then I noticed Restore Magicka is not a purchaseable spell and thus removed it.

I also had the Resist to Paralysis, Normal Weapons, Poison, and Magic in this list, but felt these spell effects should be found, and not be part of the "base". I removed the Weakness to the above four at the same time.

The Cure effects having only a single Magnitude, I felt they should be found and not be part of this.

Disintegrate Weapon/Armor and Spell Absorbtion I also felt should be found, and thus were not included.

If you feel any of the above effects should be found only, please don't hesitate to leave a message.