Oblivion

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Vehem

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************************************ Balor Levelling - Vehem Edition V1.1 ************************************ Credit for original code goes to Balor, I (Vehem) made only the following changes to his existing mod. The aim of the changes were to provide \"better rounded\" characters with a full set of stats at appropriate levels, based on t

Permissions and credits
************************************
Balor Levelling - Vehem Edition V1.1
************************************

Credit for original code goes to Balor, I (Vehem) made only the following changes to his existing mod. The aim of the changes were to provide "better rounded" characters with a full set of stats at appropriate levels, based on their skill usage. It also addressed some issues that made the modification "unfriendly" to existing characters.

=========
Changelog
=========

1.1c - Fixed training system and negative skill gain implementation
1.1b - Rerelease of initially broken 1.1 release.
1.1a - Partial fixes for Version 1.1
1.1 - Bugfixes for Health and Training skills
- Health now correctly only increases on levelup, not statgain
- Training skills will now trigger stat gains

Both bugs were pointed out by Negative_Creep and fixes were implemented as per his suggestions. Thanks again.

1.0 - Initial release of Vehem edition.

======================
Skill-based stat gains
======================

The major component of this mod is based directly upon Balor's mod. When practicing a skill, stats associated with that skill are automatically levelled. The degree each skill influences a stat gain is noted in the index below.

Example - When fighting with a blunt weapon, a warrior gains a skill point. This equates to 40% of a Strength Stat gain and 20% of an Endurance gain. If the warrior were to gain 3 points of Blunt skill, his total Strength gain would reach 120%. This gives him a Strength stat gain and puts him 20% of the way toward his next. The total endurance gained would be at 60%, needing another 2 Blunt gains before resulting in a stat gain. Gain carry across skills, so you can train both Block and Heavy Armour in order to gain Endurance.

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Levelling up
============

As there is no need for the level up screen (as in Balor's original mod), it is disposed of. However, you will now level every 8 stat gains and be notified on screen that it has occurred. 8 gains was chosen as a typical, un-Min/Maxed number of stat gains that you could expect per level up. Typically a couple of +3's and a +2. Depending on your play style this may be slightly higher/lower than previously, but it is consistent - 1 level = 8 stat gains. This section of code was rewritten from Balor's original.

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Health
======

This has been altered from Balor's original to be more "existing character friendly". It will now take the existing characters health and simply add 10% of your Endurance score per level. It no longer overwrites the exisiting health-score to match the new system's formulae. This may mean that your existing character has a gains a few more/less Hitpoints per level than they are used to, but it avoids the existing health value being drastically changed.

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Luck
====

This too was rewritten. Upon each level up, your luck has a random chance of changing by values of -1 to +3. It will most commonly increase by +1 or +2, though there is a slightly lower chance of it either remaining the same, decreasing or increasing by +3. Note that this means your luck score will tend to increase throughout the game, unless you are personally quite "unlucky" with the random chance.

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Skill-stat Index
================

Block
=====
30% of Endurance
20% of Strength

Armorer
=======
30% of Endurance
20% of Strength

Heavy Armour
============
40% of Endurance
20% of Strength

Blunt
=====
40% of Strength
20% of Endurance

Blade
=====
30% of Strength
20% of Agility
10% of Endurance

Athletics
=========
30% of Speed
20% of Agility

Destruction
===========
30% of Willpower
20% of Intelligence
10% of Strength

Alteration
==========
30% of Willpower
20% of Intelligence
10% of Endurance

Illusion
========
30% of Personality
20% of Intelligence

Conjuration
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30% of Intelligence
20% of Willpower

Mysticism
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30% of Willpower
30% of Intelligence

Restoration
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20% of Willpower
20% of Intelligence
10% of Endurance

Alchemy
=======
30% of Intelligence
20% of Endurance

Security
========
30% of Intelligence
20% of Agility

Sneak
=====
30% of Agility
20% of Speed

Acrobatics
==========
40% of Agility
10% of Speed

Marksman
========
30% of Agility
20% of Speed

Mercantile
==========
40% of Personality

Speechcraft
===========
40% of Personality

Hand-to-Hand
============
20% of Speed
20% of Strength
20% of Endurance
10% of Agility