Oblivion is pretty good about letting you know which ingredients you can use for what effect, by default only showing you those that mix well with your current choices. But what if you want to plan a potion for a specific effect when you don\'t have the ingredients?
This is a simple colour-coded spreadsheet with (almost) all of Oblivion\'s ing
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Oblivion is pretty good about letting you know which ingredients you can use for what effect, by default only showing you those that mix well with your current choices. But what if you want to plan a potion for a specific effect when you don't have the ingredients? This is a simple colour-coded spreadsheet with (almost) all of Oblivion's ingredients, their costs and their effects at each level, which should assist those alchemists trying to plan their perfect elixir.
Now with 1.1 I've corrected a couple of errors and added another two pages: Sheet 2 contains detailed breakdowns of all ingredients by poison effect and level, while Sheet 3 does the same for potion effects. Interestingly, there are a couple of effects that only have one possible set of ingredients, like Fortify Intelligence.