Oblivion

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Waldo

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AWaldo

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About this mod

Adds benefits to all skills above 100 which do not already gain from Elys\' Uncapper or Grandmaster of Alchemy. Benefits Block, Heavy Armor, Light Armor, Armorer, Sneak, Mercantile, Security and Speechcraft. Several options.

Permissions and credits

REQUIRES: Elys Uncapper, OBSE v.14 or above


RECOMMENDED: Grandmaster of Alchemy, Alchemical Formulas, Persuasion Overhaul

Grandmaster of Alchemy gives alchemy benefits over skill 100, Formulas makes alchemy easier and works with above 100 skills, and Persuasion Overhaul gives benefits to above 100 speechcraft skill

Elys' Uncapper allows skills and attributes to increase up to 200, and adds benefits to all attributes as well as to Blade, Blunt, Hand to Hand, Athletics, Acrobatics, Marksman, Illusion, Conjuration, Mysticism, Alteration, Destruction, Restoration.

Legendary Abilities adds benefits for all other skills.


Pursuant to a lot of disagreement on the forums as to what type of benefit increased armor skills should give, Three Options were created:

"Legendary Abilities-Shield MOJ.esp": When the player has three pieces of the correct type of armor equipped, a benefit is granted of up to 15% Shield effect at 200 Light Armor skill or 20% Shield effect at 200 Heavy Armor skill. There is a benefit of up to 20% reflect spell effect at 200 Block skill, active only when the player is actually blocking. All of the other skills get their normal benefits noted below.


"Legendary Abilities-Reflect MOJ.esp": When the player has three pieces of the correct type of armor equipped, a benefit is granted of up to 20% Reflect Damage effect at 200 Light Armor skill or 200 Heavy Armor skill. There is a benefit of up to 20% reflect spell effect at 200 Block skill, active only when the player is actually blocking. All of the other skills get their normal benefits noted below.


"Legendary Abilities-Fortify Health MOJ.esp": When the player has three pieces of the correct type of armor equipped, a fortify health benefit is granted, scaled both to the player's current endurance and current Light Armor or Heavy Armor skill over 100. When the player has a shield equipped, there is also a fortify health benefit scaled to the Block skill over 100. All of the other skills get their normal benefits noted below.


Specific Benefits for all the skills which aren't already treated:

For Block- at skills above 100, you can choose between an up to 20% spell reflect effect active only when actually blocking or a fortify health effect when a shield is equipped.

For Armorer- as the skill rises above 100, the degradation speed of your armor drops, down to a possible low of 20% of normal.

For Speechcraft, I encourage everyone to download Persuasion Overhaul 2.0 when it's ready, which will include benefits for speechcraft skill above 100. This mod does however add two perks,one at 150 and one at 200, which allow the player to taunt an NPC into combat and to permanently set the NPC disposition at 100.

For Mercantile- similar to the Master perk, as your skill rises above 100, every merchant in the world will have more gold available to trade with you (Note: it takes awhile for this to have effect, possibly a respawning of the cell. The benefit does work with Living Economy enabled but is less consistent, with some merchants gaining more and others very little)

For Security- as your skill rises above 100, you gain lesser powers allowing you to lock objects and doors in game at no magic cost. At skill 200, you will be able to key lock these objects and have them only openable by a quest item key in your inventory.

For Sneak- a % chameleon effect is active only while you are sneaking, up to a power of 25% at skill 200.

For Heavy Armor- you can choose whether to have up to a 20% reflect damage effect, up to a 20% shield effect, or a health fortification effect, each active only when you are wearing 3 or more pieces of heavy armor.

For Light Armor- you can choose whether to have up to a 20% reflect damage effect, up to a 15% shield effect, or a health fortification effect, each active only when you are wearing 3 or more pieces of light armor.

For Alchemy- Use Grandmaster of Alchemy.


Thanks to Elys for her miraculous Uncapper,
To TalkieToaster for the original Legendary Mastery which was the basis for this mod,
To all of those people on the elderscrolls forums who helped and prodded me,
To the makers of OBSE, which is a revelation in scripting.