Oblivion

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chuckybob

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Added classes: Commoner Ordinary citizens of the Empire, they are equally ill-suited for all endevours. Personality, Endurance (Stealth) Mercantile, Armorer, Alchemy, Acrobatics, Blunt, Hand to Hand, Speechcraft Conjurer These sorcerers prefer to use magic to summon beings to fight alongside them or for them. Willpower, Intelligence (Mag

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Added classes:

Commoner
Ordinary citizens of the Empire, they are equally ill-suited for all endevours.
Personality, Endurance (Stealth)
Mercantile, Armorer, Alchemy, Acrobatics, Blunt, Hand to Hand, Speechcraft

Conjurer
These sorcerers prefer to use magic to summon beings to fight alongside them or for them.
Willpower, Intelligence (Magic)
Conjuration, Mysticism, Alteration, Destruction, Blade, Heavy Armor, Sneak

Dark Mage
Trained in the dark arts, these magic users prefer the power of the profane to the arcane.
Intelligence, Willpower (Magic)
Destruction, Alteration, Restoration, Illusion, Mysticism, Conjuration, Alchemy

Farmer
Humble citizens of the outlying areas, farmers are well fit for physical combat, but lack experience with weapons.
Personality, Endurance (Combat)
Speechcraft, Athletics, Blade, Block, Blunt, Hand to Hand, Marksman

Guard
Guards uphold law and order in Tamriel by virtually any means neccessary.
Strength, Endurance (Combat)
Sneak, Athletics, Blade, Block, Blunt, Marksman, Heavy Armor

Herald
Traveling the Empire to deliver news of the lastest events, they are well versed in the ways of the townsfolk.
Personality, Intelligence (Combat)
Mercantile, Light Armor, Blade, Speechcraft, Security, Hand to Hand, Athletics

Herder
Keeping track of livestock in the wild requires more then a curved staff. Herders must be masters of taking out more powerful opponents without risk to themselves or their flocks.
Agility, Endurance (Stealth)
Sneak, Athletics, Blade, Restoration, Acrobatics, Marksman, Light Armor

Hunter
Experts learned in tracking and hunting wild beasts, they have gained some of the attributes of their prey.
Agility, Speed (Stealth)
Blade, Athletics, Restoration, Acrobatics, Sneak, Marksman, Light Armor

Merchant
Common folks who make a living out of buying and selling goods. They possess some fighting skills, though mainly for self-defence.
Strength, Personality (Stealth)
Armorer, Security, Blade, Block, Restoration, Mercantile, Speechcraft

Necromancer
After years of secretive study in the art of undeath, necromancers have learned to control the corpses of others to do their will.
Intelligence, Willpower (Magic)
Conjuration, Restoration, Destruction, Alteration, Athletics, Blunt, Sneak

Noble
The priveledged upper class of Tamriel, they are well versed in ettiquete as well as combat.
Personality, Luck (Combat)
Mercantile, Athletics, Blade, Block, Speechcraft, Security, Light Armor

Pauper
The poor and destitute, they are knowledgeable about how to survive life on the streets but not much else.
Luck, Willpower (Stealth)
Mercantile, Athletics, Speechcraft, Block, Blunt, Hand to Hand, Sneak

Pirate
Sailors and adventurers and greedy bastards, all of them.
Strength, Agility (Combat)
Athletics, Hand to Hand, Blade, Mercantile, Speechcraft, Acrobatics, Light Armor

Priest
Having devoted their lives to the study of holy things, they are experts in restoration magic.
Willpower, Personality (Magic)
Restoration, Alteration, Mysticism, Conjuration, Blunt, Speechcraft, Alchemy

Warlock
Powerful fighters and spellcasters who prefer quick kills with heavy damage instead of defense.
Luck, Willpower (Magic)
Destruction, Illusion, Blade, Restoration, Acrobatics, Athletics, Light Armor

Witch
Powerful magic users who prefer evasion and distance to direct fighting, they are usually found in the most outer reaches of Tamriel where they are safe from persecution.
Luck, Willpower (Magic)
Mysticism, Illusion, Conjuration, Blade, Speechcraft, Alteration, Light Armor



This is v1.1, the second release. This mod has NOT been tested at all. If you find any bugs, please post them here or email them to me.