OBLIVION
Item Value Adjustments by Micknator
Oblivion » Gameplay Effects and Changes
Added: 08/08/2008 - 07:35PM
Updated: 25/07/2009 - 02:31PM

12 Endorsements

1.0 Latest version

306 Unique D/Ls

436 Total D/Ls

3,034 Total Views

Uploaded by micknator

Description

Last updated at 14:31, 25 Jul 2009 Uploaded at 19:35, 8 Aug 2008

This is my first mod so please give some constructive comments about things that should be improved, added, or deleted.


Item Value Adjustments v1.0 by Micknator
The Elder Scrolls IV: Oblivion mod


Intro
=====
This mod gives clutter (tan, ceramic, metal, ...) a price so you can sell them. This makes
looting houses much more profitable and encourages the trading side of the game (I'm a bit
of a merchant type). It also adjusts the prices of gems, making them worth more.

The reason why I made this mod was because I felt that a lot of the clutter was worth
nothing, which irritated me a bit. So I adjusted all the values myself.

The prices on the screenshot are outdated but some of them are still the same.


Requirments
===========
Oblivion v1.2.416

I recommend using Shivering Isles since I have that one and it might have taken stuff
from that as well.


Installation
============
- Put the file "Item Value Adjustments 1.0.esp" in your Oblivion Data folder (Usually
C:\Program Files\Bethesda Softworks\Oblivion\Data).
- activate the file in the game by clicking on "data files" in the Oblivion Launcher.
- You're good to go! You will notice the values of the items in you inverntory menu
and in the world.


Uninstallation
==============
- Deactivate the file in the game by clicking on "data files" in the Oblivion Launcher.
- Delete the file "Item Value Adjustments 1.0.esp"


Usage
=====
You can use this mod in your own mods, but please ask my permission first and give me
the credit for it ;)


Thanks
======
Bethesda for the game and for the Construction Set
TESNexus for hosting