About this mod
Gives otherwise useless clutters in the game a useful nature. Creates a form of crafting utilising existing clutters and created some new powerful items. Made alot of useless clutter worth the time and effort to loot.
- Permissions and credits
Author: BabyOxide
Created: 29th July 2008
Modified: 17th August 2008
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Gives otherwise useless clutters in the game a useful nature. Creates a form of crafting utilising existing clutters and created some new powerful items. Made alot of useless clutter worth the time and effort to loot.
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Updates: 17th August 2008
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Version 8: TBA
- combine bars (those that adds attribute) with crafting system
- new conversion rate: 10 ingots = 1 bar (crafts under Gemcrafting)
- alternative requirements for raw goblets: 1 bar + 10 clay = 1 raw goblet
- *value comparison only: 5 gold = 10 silver (clutter deCrafting)
- *50 gold item = 100 silver item = 10 gold / silver ingot = 1 gold / silver bar
- thus, 1 raw goblet can be made with 10 clay + either 1 gold or silver bar or 10 ingots
- new esp ImbuedClutters_OOO.esp to extend crafting to OOOs clutters
- Allows deCrafting of FineWares (ceramics and Gold)
- Attempts to meld with Geomancy (GXs are scripted, so gemcrafting will use GX gem as input only)
- Seperated Esp will include Goldcrafting, GX-Gemcrafting & Finewarecrafting lesser power
- might collate the 3 new powers into a menu crafting system, ICs - OOO Crafting... ^.^
- hopefully repair my existing non-transparent backgrounds & shiny ratan balls -.-"
- attempt to come up with something for cloths, yarns, baskets
********** Please Any IDEAS are WELCOMED ************
Version 7: 17th August 2008
- some minor scripting changes to improve some crafting speeds, combined metals section
- metal is too easy, altered some values to make it slightly harder, collasped 1 of the branch
- found a scripting error with tan items, missed out 2 items...
- got bored, played with nifSkopes and compresonator and ta ta da. new textures :P
- credits to OOOs and Vanilla Oblivion base meshes, (cos I dunno how to make any yet)
- renamed textures files (starts with ICs) and created lots of textures (new ones for my items)
- THIS IS NOT IMPORTANT BUT IF YOU WANT TO CLEAN UP...
--- LOCATE AND DELETE ALL THE ICs*** Folders AND THEN REPLACE them again. simple as that
- replaced bone tokens with bonemeals and use bonemeal as requirements
- black soul stones will now cost 100 bonemeals
- for the sake of some dumb naming conventions, I decide to alter some names.
- clean up the redundant scripts and powers I previously created
- took me near half a day and still can't figure out how to make the icon background transparent
- biggest drawback cos I dun have photoshop :( ah well, the other IMAGES will suffice for now...
- need to figure out how to make my goblets shiny or reflect light, they look ugly :(
- lol my design really stinks, my orbs look more like ratan balls than orbs lol
Version 6: 7th August 2008
- missed out handscythe
- added a conversion table to basic craft quest log
- noticed that in Imperial City alone, the amount of process wood is as high as metal ingots
- so I swapped evergoblets requirement with force orbs..
- having more force orbs does not spoil the game, but having more evergoblets might...
- so evergoblets will be even harder now using silver and clay (clay can be a nuisances lol)
- as for force orbs they just raise the maximum so they should be fine.. the max is 511 pts for now
- reset skill fixers so you can cast it again as well
- will continue to see this thru as I go along and try to balance it from a normal game
- I just did some calculations... lmao, it will be impossible to max out evergoblet values I set
- it will still be able to get 511 each for orbs but.. it will take forever :)
Version 5a: 6th August 2008
- added a skill fixer spell that should appear after you load your game
- casting the spell will remove itself and grant the skills that I replaced or modified
- added 4 message blocks to notify you when you run out of materials.
Version 5: 6th August 2008
- loved the new menu thingy :P
- removed and modified 12 lesser powers into 4 main branch with menu selection mode
- clean up some scripting, but still alot of reduncies :(
- altered lots of scripting, some more complicated, some simplified
- not all scripts captures stolen items, but the items are new so no NPC should have them.
- modders will need to note this if implementing my crafted items into NPCs :)
- I shall avoid saying this is the final version at the moment,cos I keep finding errors lol...
- added duplicate quest given skills. hopefully, when overwriting the esp, you get the new skills...
- post comment if you missing some skills, i'll figure out what went wrong...
Version 4: 4th August 2008
- missed out quills, paint brush, inkwells, palettes, Crumpled Paper, patchment, Brushjar
- since yarn, cloth and pelts are worth something it will be ignored
- yarns are worth something with OOO...
- added brushjar (if it ever exists in game) as a crystallites
- vaguely improve some conversion quantities, only some...
- Athletics and Acrobats are the only skills that has extended effect beyond 100
- I got a bit lazy, so lol I shall call this new one writs of enhancements :P
- basically, create writs from some stuff, then those writs can be used to focus on what you prefer
- used a new method of selection, well first for me anyway...
- you do not really need ALL of the writs, but it depends on what kind of defense you like...
- spell or dmg reflection would be good if ur a mage and refused to fight :P
- shielding if u want to train your character's attacking skills
- absorption is good for atronachs birth signs.
- total 8 new items and 2 skills ... this should really be the final one... I double checked..
- unless... nevermind lol
Version 3: 2nd August 2008
- This will be the final edition if there are no bugs or new ideas or new textures or meshes.
- Revamp the entire idea again and added alot of extras.
- Deleted the non functioning earliar additions
- Quest unfolds as you loot useless clutters
- The "technicals" aspects will be hidden away in a readme.
Future Version:
- Restoration effects from items can be expanded to work on companions, but I dont know how :(
- The crafts are very basic, can be expanded in-depth, but its all I can do for now :(
Credits:
- Biggest credits to OOOs :P
- Used alot of textures and meshes from OOOs
- Used OOO's gold and fine goblet nifs and meshes for my goblets
- Used OOO's gems and metal nifs and meshes
- A great deal of help from http://cs.elderscrolls.com/constwiki/index.php
- Used a couple of RC Potion's nifs and icons
- Credits to TESCS, CSWIKI, NifSKope, TheCOmpressonator
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