Oblivion

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Skullguise

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About this mod

What this mod is: Gives a spell called Dimensional Pocket to summon a portal. Going through the portal opens a selection window where you can select where you would like to go. Either the Hub or one of the Dimensions within it are selectable. There are 5 Dimensions within it which you can put items in chests or sleep in beds (in some). More

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What this mod is:
Gives a spell called Dimensional Pocket to summon a portal. Going through the portal opens a selection window where you can select where you would like to go. Either the Hub or one of the Dimensions within it are selectable.

There are 5 Dimensions within it which you can put items in chests or sleep in beds (in some). More pockets will be added later.

Hellgate
Ethereal Void
Void of Shadows
Cave
Island of Sargossa

Installation: Extract to Oblivion/Data, Launch Oblivion, go to Data Files, check DimensionalPocket.esp

Use: Type "startquest DIMStart" in the console (without the quotes). To get to the console in game hit `

Also check out our thread here to follow our progress. We may be releasing different kinds of dimensions for people's taste. Some don't want a house. Some find the void too big and scary etc...

http://www.elderscrolls.com/forums/index.php?showtopic=334184&hl=

3.0 Changelog
*Added Hub which contains 5 Dimensional Pockets.
*Fast Travel is enabled in all Dimensional areas.
*Modified summon spell graphics and scripting (credit to Opoc for his door summon script)
*Added NEW Dimensional Pocket of Sargossa (credit to LSTR for the design on that area)
*Cleaned up door script to prevent getting stuck in zone and door not summoning
*New menu added when you summon the portal. You can now select which area you want to go to. You will need to exit through the hub portal though.


2.5 Changelog
*Fixed save/load stuck issue. Imperial Market fallback is still included in the exit just in case.

2.4 Changelog (Non-critical update):
*Fixed problem with timer I found when making tutorial.

2.3 Changelog
*Changed Exit to warp you to the Imperial Market if you are not teleported back to the portal you made within 10 seconds (Happens when you save and then load back into the Dimension.)

2.2 Changelog
*Modified the flame column to increase framerate.
*Moved player start location in Dimensional Pocket to be just in reach of a container when they arrive encumbred.
*Lowered rug height to prevent items being lost under it.
*Added a few more statues.

2.1 Changelog
*New Gate that warps to Imperial City market, use in case of save/load stuck.
*Two fleshpod containers have been moved over by the bed (you didn't lose anything you put in them, just moved.)

2.0 Changelog
*Changed pocket to Skullguise's.
*Can only have one door at a time
*Door is now fully 3D
*Fixed my horrible spelling