Oblivion

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Created by

KalendraStar

Uploaded by

KalSilverstar

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About this mod

Enhances the atmosphere of dungeons and other areas. Requires OBSE and OBGEv2.

Permissions and credits
This mod combines TheTalkieToaster's You Are Here resource with Scanti's Oblivion Graphics Extender v2 to tweak the atmosphere of Ayleid ruins, forts, caves, etc.

Currently, there are three groups of locations:

Dark, which includes caves, forts, and sewers. The brightness and saturation are somewhat low and contrast is a tad high, so bringing along a fresh, bright torch is advised.

Magical, which includes Ayleid ruins, all things Oblivion, and the Shivering Isles root caves. Everything is highly saturated, giving off a bit of a magical atmosphere. Torches aren't necessary, but could be useful for the darker areas.

And then there's Misc, which has forest and castles. They're both about average.

The values for the areas are now configurable via the ini, as well as the forest effects being toggleable.

This mod does NOT actually alter in-game darkness, only what you see on your screen. As such, although you may not be able to see enemies, they will still be able to see you. As such, it is not an alternative to a Darker Dungeons mod.


The mod requires OBSE v18 or newer and OBGEv2.

OBGEv2 can be downloaded from: http://www.tesnexus.com/downloads/file.php?id=30054

OBSE can be downloaded from: http://obse.silverlock.org/

Changelog:

v1.3.1
- Switched OBGE requirement to OBGEv2, which fixes a number of bugs that were present in the original.
- Optimised script.
- Fixed effect stacking and removal issues on loading of a different savegame.
- Included You Are Here in the archive.

v1.3
- Removed dependance on ScreenEffects - now Ambient Dungeons applies its effects through its own shader file.
- Fixed bug with variables doing the wrong things.
- Decreased delay in You Are Here indentifying environments.
- Removed console spam generated by You Are Here.
- Fixed Effect Fade variable.


v1.2.2
- Changed default ini values to match the original mod's ones. Apparently the old ones were wrong.

v1.2.1
- Small bug fix

v1.2
- Made the mod configurable by an ini, made the core bit only affect interiors, reduced no. times per second the script runs.

v1.1
- Fixed grey screen bug.

v1.0
- Initial release.