Oblivion

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About this mod

Adds three \"Zombie\" races to the game, with wounds and decay varying with both age and type.

Permissions and credits
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LTD-Zombie Race
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This plugin adds three different "Zombie" races to the game. The races (Mild Zombie, Mutilated Zombie, and Decaying Zombie) each have a multitude of facial textures depending on their age, and unique body textures. None of them are voiced.
Note that this mod is incompatible with all body-mods. Vanilla bodies only.

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Installation
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Extract the archive to Oblivion/Data, and activate LTDZombieRace.esp with OBMM or the Oblivion launcher's "Data Files" section.

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Details
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Zombies have four options for eyes. Two new "corpse" eyes, reanimated eyes, and vampire eyes. The facial textures are in the form of various wounds, and can all be mixed and matched. Both male and female zombies of all types share the same stats.

Strength: 70
Intelligence: 10
Willpower: 50
Agility: 20
Speed: 40
Endurance: 70
Luck: 50
Peronality: 10

Hand to Hand: +30
Athletics: +10
Blunt: +5

Zombies are immune to disease, (At least, they're not affected by whatever diseases they pick up) resistant to normal weapons, and vulnerable to fire. They're very hard to tire and regenerate fatigue at a quickened rate. They also have a togglable Detect Life (80 ft) Lesser Power, and the Lesser Power Fetid Bite. It costs 56 Magicka and slightly absorbs the victim's Health, Magicka, and Fatigue for 15 seconds. If a non-vampire NPC is killed with the effect active, or bitten after dying, they have a 25% chance every hour of rising as a zombie. These zombies are loyal to the player, and will obey follow/wait commands if activated. If the player enters combat with one, it can be stopped by activating it. They come in five varieties, the strongest of which is leveled with the player, depending on the vicitm's combined Strength and Endurance attributes.
Other undead will recognize zombies as one of their own, but Necromancers won't.

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Special Thanks
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Bethesda Softworks for the original models and textures, the CS, the game, etc. Yay Bethesda!
Von Django for Django's Unique Features, which I examined to figure out how age-based textures work.
SickleYield for UFF Gate Revenant, which was a major inspiration for this mod.
Irenub for pointing out the problem with Magicka regeneration.

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Changelog
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v1.0a: June 30th, 2008.
-The Damage Magicka effect zombies have was causing trouble. Removed.
-Fixed the old "Custom Race Fix" bug. How embrarrassing... Valen Dreth will now treat zombies like Bretons, which they were based off of. It's just funnier if he actually says something. "You're going to die in here, Breton! You're going to die!"

v1.0: June 28th, 2008. Initial release.