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DZ

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devonz

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53 comments

  1. ManInTheBox97
    ManInTheBox97
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    Download the silent harvesting mod to not hear the bzzt sound ever again, welcome.
  2. Selzhanik
    Selzhanik
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    About the quill-weaver issue:

    The mod simply crashes the game, when trying to collect an ingredient with a script attached. (i had that with ingredients with a static position script and whenever the cell was entered, the game crashed.)

    This is no big issue in general. If she is in Anvil, simply be near the house (the mod only works when entering a cell, without any refresh) around 5 p.m. an do the mission.

    However, if Quill-Weaver is somewhere in Cyrodiil, the quest script starts to cheat, by making her place the meat at a random time. If you miss that moment by staying in another cell, the error occurs. Deactivate the mod, collect the meat; and thats it.
  3. memotedomina
    memotedomina
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    Is there any chance that this mod is ported to Oblivion Remastered?
    1. HadToRegister
      HadToRegister
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      IT says the Mod Author was last active on the NExus on April 15th, 2018. 
  4. artecnical
    artecnical
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    For those who have had the mod stop working. The way I fixed it on mine was to:
    1. Uninstall the mod
    2. Start game and load the saved character you want the mod to work on. (it will complain that a mod is missing, tell it yes you want to start it anyway)
    3. Make a new save of the desired character
    4. Exit game
    5. Reinstall the mod
    6. Restart game with the new save
    After doing this, I am able to use the mod. All of the auto-harvest spells are in my spell list and they all work.

    Hope this helps somebody.

    1. lostpro
      lostpro
      • member
      • 7 kudos
      perfect
  5. HadToRegister
    HadToRegister
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    For the people who use this mod and don't like the loud "BZZZZZZZ" sound...

    1. Open Oblivion - Sounds.bsa
    2. Extract the wav file named "itm_ingredient_up.wav"
    3. Bring the wav file into something like Audacity and turn the volume of the wav down to Zero
    4. Save the wav file with the same name and format as the original 44.1Khz, MONO, 16bit
    5. In your Oblivion DATA directory, make a directory structure like this Sound\fx\itm\  So that you end up with Data\Sound\fx\itm\
    6. Put the itm_ingredient_up.wav file in the Data\Sound\fx\itm directory.

    Enjoy the silence. 
    BTW, this also heavily reduces any lag, or freeze ups that the BZZZZ introduced, because now it's silent.
    1. Romanops
      Romanops
      • supporter
      • 6 kudos
      Thanks for explaination.
      I tried to do it, but didn't succeed.
      Could you make a mod with this file ?
    2. lostpro
      lostpro
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      • 7 kudos
      I belive you can just go into Data\Sound\FX then create a new folder called "itm" (without quotes, ofc), right click your mouse>New(way down the list)>Text Document and then you rename it to "itm_ingredient_up.wav" (DON'T FORGET TO REMOVE THE .txt).

      and it'll work, you can even do this for those intro videos when you launch the game
  6. Giftig
    Giftig
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    • 11 kudos
    Would love to see this ported to Remastered. <3
  7. TainInfernus
    TainInfernus
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    Needs a way to auto-deactivate in home cells.
    CTD when using it due to it autoharvesting in my home
  8. BuggetyBug
    BuggetyBug
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    The good news is that this mod does it's job and it does it much better than the other mods available.

    The downside is that every time you harvest anything, a loud "BZZZZZT" sound effect booms over every other sound in the game, and with how fantastically effective this mod is, you will be harvesting things a lot.

    "Why would someone add this to such a near-perfect mod?" You may be asking. My theory is that it's a way to punish those of us who attempt to rely on cheats mechanics. Lesson learned, I immediately uninstalled it and chose to continue down a less-cheaty path.
    1. HadToRegister
      HadToRegister
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      I traveled back in time all the way from 2023 to tell you that the loud BZZZZT was NOT added by the Modder. The loud BZZZZZT is the sound of hundreds of plants being Harvested at once. It's the default Play Harvest Sound, in rapid succession because the mod is picking the plants so fast.
      If it bothers you, download and install the mod that replaces the plant picking sound with Silence.
  9. DarthTaco1
    DarthTaco1
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    Thanks of the awesome mod!  It's probably a long shot, but is there any way to add an exception for certain flora?  I'm trying to use your mod with Nehrim and after changing the Master, almost everything sees to be working.  The only issue I'm having is that Nehrim includes a few flora items that are special (ie. Ice Claws and Fire Sparks).  If I use the harvest spell in the same area twice it will continue to harvest that item even though it is not there anymore.

    EDIT: Nevermind, I just saw the post below by ToxicFrog.  I've changed the script and it appears to be working correctly now. Thanks ToxicFrog!
  10. Draconji
    Draconji
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    You're a frickin' hero, for real. I've never had so many wisp stalk caps in my life. Now I can enjoy the game, and still level alchemy! Absolutely one of my essential mods from now on.