Spirits Edge by Nanu Ra
Oblivion » Quests And Adventures
Added: 11/06/2008 - 04:16PM
Updated: 18/08/2011 - 04:49AM

38 Endorsements

1.11 Latest version

2,740 Unique D/Ls

3,572 Total D/Ls

15,417 Total Views

Uploaded by Nanu Ra


Last updated at 4:49, 18 Aug 2011 Uploaded at 16:16, 11 Jun 2008

Name: Spirit's Edge
Version: 1.11
Date: 6/19/2008
Category: Quests and Adventures
Recommended: Oblivion Mod Manager
Author: Nanu Ra
Source 1: TESNexus [http://www.tesnexus.com/downloads/file.php?id=17718],
Source 2: Planet Elder Scrolls [http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4544]

ONLY INSTALL 1.1 AND THE 1.11 PATCH. You do not need the 1.0 file, as 1.1 contains the same thing.

If anyone is having any sort of trouble with the mod at all, especially relating to your map being changed, please let me know. As far as I know, everything I'd like to change is a non-issue. I'll be releasing a very small patch shortly, but it will not fix the things that might be an issue. Thanks for all the input both here and on ESF, without you guys this mod wouldn't be quite what it is today. :D

Embark on a quest that takes you to the ruins of Aranseli in Valenwood to unearth a mystical artifact of power.

This mod adds a medium-sized quest with a backstory steeped in lore to the world of Tamriel. To start the quest, go to a Mage's Guild in Skingrad, Anvil, or Bravil and listen in on the conversations. You will get a journal update telling you what to do next.

Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Files That Are Unique to Spirit's Edge
Oblivion\Data\Spirit's Edge.esp
Oblivion\Data\Spirit's Edge Readme.txt

Files That Were Left Unmodified

Only delete these if you're not running the mod that the files are listed under.

Heretic's Blade by ArrenMog

The Lost Spires by Leo Gura
All of his files are kept in a *.bsa, so you can delete the copies that I placed in the Oblivion directory.

OBMM Uninstall
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)

If you have any mods the touch the Ayleid wells in-game, then you should load this plug-in first. There was no way of doing what I wanted done without touching those.

Load my mod before the Unique Landscapes and they will not conflict. The only problem will be the land will be piling up in front of my caves. It's very minor and doesn't touch gameplay at all.

Other than that, you should be good. :D

Known Issues or Bugs
You may have some issue playing inside of Aranseli. I designed the ruin to run on an ATi X800 series and 1GB of RAM, and have since upgraded to an ATi Radeon HD 3850 and 2GB of RAM. Again, e-mail me if you found that your FPS took too much of a hit. Please only contact me if the settings you're playing under usually run between 30-60 FPS and dropped down below 15 for a good period of time.

1.1, 2009/06/19 - Major changes
:-: Changes in 1.1 are many, and include a new cell for you to explore, The Citadel; new traps in The Guardian, and new hallways throughout.
:-: Added detail to all cells and changed the lore around a bit.
:-: Fixed some typos that I missed. Thanks to Vorwoda_the_Black for the edit!
:-: Removed some troublesome gates that were causing players to become trapped in the ruin. (yikes!) Thanks to Newbs for getting stuck. :P
:-: Tons of little things I didn't document.
1.0, 2008/06/09 - Initial release.

You can contact me at kiligir@gmail.com or on the comments section on TESNexus or PlanetElderScrolls.

ArrenMog for the mesh I used for Spirit's Edge.

Leo Gura (aka liquidgraph1) for the mesh I used for the main book in the quest. It can be found in his masterpiece "The Lost Spires," which is a much better, much longer quest than mine.

Morden from Tamriel Rebuilt for helping me with the icon manipulation.

Tools Used
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
NIFSkope - http://www.niftools.org/
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.