OBLIVION
Unique Landscapes - Fallenleaf Everglade by Aberneth
Oblivion » Landscape Changes
Added: 05/06/2008 - 08:17PM
Updated: 10/05/2013 - 07:16PM

269 Endorsements

1.3.1 Latest version

16,891 Unique D/Ls

21,877 Total D/Ls

57,055 Total Views

Uploaded by cthulhu314

Description

Last updated at 19:16, 10 May 2013 Uploaded at 20:17, 5 Jun 2008

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Description
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Fallenleaf Everglade is a breathtaking swamp south-east of Skingrad. Its shallow, murky waters and ancient deep green trees add to the mystery of the primeval swamp. The large basin that houses the Everglade overlooks an ancient Ayleid ruin, and further beyond, a deep gorge carved by the mighty Ferid river. The Fallenleaf Everglade is the headwater for the Ferid, and home to an abundance of flora and fauna. It is a miniature ecosystem in its own.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Contact
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Unique Landscapes project (search there for "Unique landscapes")
Author: aberneth@gmail.com


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Compatibility Information
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Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Extract the archive to the "...\Oblivion\Data" folder.

It contains the following directories:
* Meshes
* Textures
together with the xulFallenleafEverglade.esp file and this readme.

Start the Oblivion launcher, select "Data Files" and activate the .esp.


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Deinstallation
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Remove all files included in the archive from the "...\Oblivion\Data" folder.


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Acknowledgements
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Phitt - Ledge set Collision Geometry
yzerman - Moral support


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Licence information
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Redistribution and modification of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me and the UL council first.