OBLIVION
Mod Text Importer by Vasiliy
»
Added: 18/02/2006 - 07:10PM
Updated: 29/06/2008 - 08:17PM

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Description

Last updated at 20:17, 29 Jun 2008 Uploaded at 19:10, 18 Feb 2006

Mod Text Importer version 1.2 by Vasiliy
----------------------------------------
(sorry for my bad english)

This program is for replacing the text in the some records in the morrowind mods.
The main usage is for import translated text back to the mod.

It process following records:
- book text (BOOK - TEXT)
- script text (SCPT - SCTX)
- dialog text (INFO - BNAM)
- zodiac description (BSGN - DESC)
- class description (CLAS - DESC)
- race description (RACE - DESC)
- skill description (SKIL - DESC)

The main difference from the Mod Text Merger - the MTI can import large multiline texts.

ATTANTION!!!!!!!!!!!!!!!!!
After import of script text you MUST recompile it in the TESCS! MTI can't do it - it just replace
text, leave compiled scripts unchanged.

How it work: it load mod and textual file of importing. In the mod it scan all records, detect
record's ID, then such ID search in the import file, and if located, then replace original text
to text specified in the import file. The text replaced in various subrecrds - it is depended
from the record type. The results writes to the file '_out.es?' to the same directory as original
mod.

The import file format is very simple. It is textual file. Each text block start with mark - line
"RECORD_TYPE:RECORD_ID". And continuous up to next mark. Lines from the beginning of the file and
to the first mark is ignored - you may place here your own comments. Also ignored lines with at least
more than 10 symbols '-'. This lines will interpreted as the end of the text block.

Example:
BOOK:1234567890
bla-bla-bla
...
------------------------
BOOK:2345678901
...

This files can be generated by my other programm - Mod Info. Load mod, do searches in master files,
then use one of the export's commands.


The algorithm.
--------------
First step - load mod into the memory, scan it and create records's ID list.

The second - load import file. In this file the program check the consistency of the import file.
If any troubles founded, program writes this into a log and disable the "Go" button. In this case
you need correct import file and reload it again.

Third step - import texts into the mod and save result to output file. The processing start from
first record and walk up to the end in the order, as it located in original mod. For each record
ID the programm do search same ID in the import table. If type and ID was located, then in this
record writes the text (in apropriate subrecord). If type and ID not located, then the record will
saved to the output without changes.

PS: for the program there is not matter - is the input file is the mod, or master file...

History
-------
1.0 - initial version

1.1
[FIX] - fix bug with import of class description

1.2
[FIX] - fix CR LF troubles (now 0x0D , 0x0A)


--------------------------------------------------------------------------------------------
SOFTWARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND.

AUTHOR DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH
RESPECT TO THE PROGRAM. THE END-USER ASSUMES ALL RISK AS TO THE SUITABILITY, QUALITY,
AND PERFORMANCE OF THE PROGRAM. IN NO EVENT WILL AUTHOR, OR ITS DIRECTORS, OFFICERS,
EMPLOYEES OR AFFILIATES, BE LIABLE TO THE END-USER FOR ANY CONSEQUENTIAL, INCIDENTAL,
INDIRECT, SPECIAL OR EXEMPLARY DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS,
BUSINESS INTERRUPTION, LOSS OF DATA OR BUSINESS INFORMATION, AND THE LIKE) ARISING OUT
OF THE USE OF OR INABILITY TO USE THE PROGRAM OR ACCOMPANYING WRITTEN MATERIALS, EVEN
IF AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
--------------------------------------------------------------------------------------------

Send your comments and suggestions to vasiliy73@mail.ru
With best regards, Vasiliy.