Oblivion

File information

Last updated

Original upload

Created by

The Munchkin Lord

Uploaded by

The Munchkin Lord

Virus scan

Safe to use

About this mod

Allows up to 12 summoned creatures at once (including 25 types not previously allowed), mass summoning (up to 6 creatures from single spells), permanently bindable familiars (leveled and dismissable), and multiple bound items from single spells.

Permissions and credits
Allows 6 standard summoned creatures at once (summoned individually using standard spells or summoned en-mass with new Mass Summoning spells) and up to 6 more (for a total of 12 under your command at any given time) using custom Mass Summoning spells available at Edgar's Discount Spells in the Imperial City. The custom Mass Summoning spells (prefixed "(Mass+)" in-game) can summon both standard creatures and previously unsummonable types of creatures, or even a mixture of the two, though only one Mass+ spell can be active at any given time. On the other hand, you can have as many standard spells and standard creature Mass Summoning spells (prefixed "(Mass)" in- game) active as the new limit of 6 will allow. The prefixes let you know which spells can be cast without canceling each other out. All summons created by the (Mass+) spells can be dispelled immediately by casting the "(Mass+) Kill 'Em All!" spell.

So, as an example: you could have 3 different Atronachs and 3 different Undead creatures summoned by either standard or (Mass) spells, and then cast a (Mass+) spell to add 6 Imps to your entourage. Upon casting another (Mass+) spell, if the Imps are still alive, they would all be dispelled to make way for the new creatures. The same would be true for a standard or (Mass) spell; if you cast another one of them, since the limit of 6 has been reached, one or more of the standard creatures would be dispelled. The creature(s) selected for dispelling seems to be randomly chosen by the game engine for the standard and (Mass) spells.

Standard creatures available to be summoned with the (Mass) spells are: Dremora, Dremora Lord, Flame Atronach, Frost Atronach, Ghost, Lich, Skeleton, Skeleton Champion, Skeleton Guardian, Skeleton Hero, Storm Atronach, Xivilai, Zombie.

Standard creatures available to be summoned with the (Mass+) spells are: Clannfear, Daedroth, Ghost, Skeleton, Skeleton Hero, Faded Wraith, Gloom Wraith, Zombie, Headless Zombie.

Non-standard creatures available to be summoned with the (Mass+) spells are: Black Bear, Brown Bear, Boar, Dog, Goblin (in pairs of melee and ranged), Goblin Warlord, Goblin Shaman, Horse (miniatures of all 5 wild types and a rideable miniature Unicorn), Imp, Minotaur, Mountain Lion, Mud Crab, Ogre, Rat, Sheep, Spiderling, Spriggan, Troll, Timber Wolf, Will-o-the-Wisp.

You can also bind 4 different leveled Familiars (Rat, Wolf, Imp, or Will-o- the-Wisp) permanently to your character, though doing so will cost 5 precious points of Endurance (for each one bound) along with a pile of Gold. To learn how this system works, cast any one of the Binding spells in-game. It will then be explained, at which point you will also be given the requirements and a choice before you actually go through with the Binding. They can be dismissed at will and, if killed, can be summoned again as a Greater Power (once per day, and without costing Magicka, Endurance, or Gold).

All in all, there are 48 new spells: 26 (Mass+), 6 (Mass), 4 Call Familiar, 10 Bound Item combos (bonus :), 1 Dispel all (Mass+), and 1 fortification spell (included as a hint on how to cast the spells you can't afford by default).