Oblivion

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Loup Sombre

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Loup Sombre

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About this mod

This plug-in automatically calculate attributes, health and Magicka. They are now determined according to your skills, taking into account the race, the class and the birthsign. You can now change your class during the adventure if you want.

Permissions and credits
Automatic Leveling and Attributes Calculation - v1.0 12/04/08
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by Loup Sombre



This plug-in changes the way the game calculate the level of the player, his health, his magicka and suppress the
leveling screen. Attributes are now automaticaly calculated according to your skills, taking into account the race,
the class and the birthsign. You can now change your class during the adventure if you want.



Installation:
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Put the file in ..\Oblivion\Data and activate the plug-in in the launcher.

WARNING: Oblivion Script Extender v14 or higher is required to use this plug-in (download it here:
http://obse.silverlock.org/).
Now you will have to launch the game using OBSE launcher.



Use:
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The player's attributes are now calculated using his skills: 5 skill points give 1 point to the attribute related to
this skill. Each attribute can now gain 60 "primary" points (Being Master in the 3 related skills). However not to
penalize players not using skills which are related to an attributes that can be important for them, 10 skill points
give a bonus in an other attribute (therefore every attribute can gain 30 bonus points, except Personality which has
no bonus point and Intelligence which has 60 bonus points). Though these points added to the "primary" ones can't
exceed 60 (if you are Master in Alchemy, Conjuration, and Mysticism you won't be more intelligent, as what you learn
from other magic school is not as difficult to get as what you already learned).

The total points of an attribute can exceed 100, now your race and you birthsign has an impact on high levels. If you
wish to create a character whose starting attributes are different from those of people of his race, you will be able
to customize them at the first launch of the mod only. Each starting attribute may be between 25 and 75, but each
point you add/remove decreases/increases you Luck with the same amount. And the mod is compatible with custom races.

The level of your character is calculated using the total of your major skills (the first time you will sleep after
the installation of the mod, you may gain some levels). The highest level is now 50, whatever race/class you are.

The Luck is the sum of a basis (50 if you didn't customize your attributes) with your level. Thus you may earn 50
points maximum.

Each class has health and Magicka multipliers: with the same level and the same Endurance, you will have different
health points and Magicka points according to your class. It works with custom classes as well and the race and the
birthsign modify the Magicka multiplier like in Morrowind.

At the first launch of the mod you will have to choose a key to change your class if you wish to. When changing
class, you have to sleep before the effect happens.
Warning: if you have a custom class and want to change, you will be able to take only a vanilla class and you won't
be able to re take your custom class later.



Thanks:
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The community of Wiwiland, particularly Slems for his advices
The OBSE team, for the possibilities added to the scripts
Bethesda, for Oblivion and the TESCS



Notes:
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Other options may be added to the mod in the future, do not hesitate to give me feedback, bugs reporting or ideas to
improve it. Bon jeu !

Discussion about the mod in these threads:
http://www.bethsoft.com/bgsforums/index.php?showtopic=831215
http://forum.wiwiland.net/index.php?showtopic=40109

Loup Sombre