Oblivion

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NellsRelo

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NellsRelo

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About this mod

A mod seeking to add cellar doors to homes with basements, allowing for more assassination/thievery options.

Permissions and credits
Mirrors
=-- Cellars of Cyrodiil--=
By Oblivion@DEEP Modding Crew

--What is this?--
Cellars of Cyrodiil (COC) is a fairly unambitious modification seeking to add Cellar doors such as [MINOR SPOILER ALERT] the cellar door in the third Dark Brotherhood quest[/END SPOILER]. We found that it was strange that that one house get the only cellar door to the outside. For the various thieves and assassins, this mod should be a nice addition to your mod list, and compliments mods such as Vaults of Cyrodiil and mods that gives upper class households higher grade loot and lower class houses lower grade loot. Cellars of Oblivion does NOT add any new basements to the game world, only entrances where deemed appropriate. It is intended to add a small bit of immersion into the game.

--Notes--
COC does not do anything with the apparent cellar doors on the lower class building meshs, we are under the assumption that they are simply minor storage shacks, and not cellars themselves, despite the similarity between the doors. If we do more work on adding cellars rather than just modifying existing ones, we may add cellars to some of the lower class buildings.

--What doesn't this mod do?--
This mod does not make new NPCs, Now cells, or anything else, really. It only does what is stated in the above section.

--Installation--
The same as any mod. extract 'Cellars of Cyrodiil.esp' to the Data folder in the directory of your oblivion instalation, usually 'C:/Program Files/Bethesda Softworks/Oblivion/Data'

--Bug List--
None as of yet. If any are found, email [email protected] and the bug will be fixed before next release.

--Comments, Questions, & Concerns--
As above, any comments, questions, or concerns should go to the same email, [email protected]. In addition, if you have any ideas for us to improve this modification, please send them to us, and we will consider them carefully. the main modder of the group can be found on the official forums by the name 'flyingPieOfDeath', and on TESNexus as FPOD.

--Version history--
v0.1 One cellar door added, Jirolin Doran.
v0.2 In-house testing for bugs; second cellar door added, Rimalus Bruiant
v0.3 Primary release for Open testing
v0.4 Added nord Winds, Borba's Goods and Stores, and Magrum-gra Orum's Cellars
v0.5 Began work on Skingrad -Toutious Sextius, Lazare Mivan; asked for suggestions on the official forums
v0.6-0.9 ~ Skipped, mod essentially finished.
v1.0 Skingrad House for Sale, locked and requires key.

--Houses Modified--
Jirolin Doran's house; Chorrol
Rimalus Bruiant's house; Chorrol
Nord Winds; Bruma
Borbas Goods and Stores; Cheydinhal
Magrum-gra Orum's House; cheydinhal
Toutius Sextius' house; Skingrad
Lazare Milvan's house; Skingrad
Summitmist Manor; skingrad; Sugested by VorynDagoth
Skingrad House for Sale; Suggested by ArcaneUnit

--Legal jargon--
The holder of the files included in the zip folder 'Cellars of Cyrodiil.rar' shall not redistribute, copy, or alter the contents in any way without permission from the creators, Oblivion@DEEP, unless for their own private use.

--Credits--
Head Modder: FlyingPieOfDeath
In-House Playtesters: ultraman and 56kNinja
And Bethesda for creating such a wonderful game, and a free construction set for us all to sculpt our own little worlds

--Closing comments--
We at Oblivion@DEEP hope this mod adds to your gaming experience at least a slight bit. We like to focus on lore-friendliness and immersion, so if you ever find something that shouldn't be in one of our mods, please let us know. =)
Happy Gaming!

Pick the no keys version if you want to be able to pick the lock of the Skingrad House for Sale.