Oblivion
0 of 0

File information

Last updated

Original upload

Created by

Aridale Noblebrook Belmont

Uploaded by

aridale

Virus scan

Safe to use

About this mod

REQUIRES OBSE v14 or LATER Adds a small panther figurine made of dark stone that summons a mighty panther called Guenhwyvar to be your faithful companion. You can find the figurine somewhere in Vilverin.

Permissions and credits
REQUIRES OBSE v14 or LATER

v1.1 - Added new panther sounds instead of default mountain lions. Moved the cat to the player when the player is moving between areas (IsPlayerMovingToNewSpace) should help some with it gettin lost when you go thru doors. Made a few changes to the naming process. It still doesnt save the name but I disabled the check on renaming it for now. So now you can rename it as much as you want. At the point OBSE is updated to makes it own saves of all its info from plugins which should be soon™) the naming system should work without any further updates.

This mod was made as request on the official forums.

You can use the figurine to summon and dismiss the cat at will. It can be dismissed in battle but not called in battle. If the cat is too far away from the figurine (which would be in your inventory) or it dies its dismissed. You can activate the cat (try to talk to it like an npc) to toggle between wait and follow modes. When the cat is in wait mode it automatically sneaks and will defend itself if anything gets too close.

When you sneak the cat will sneak until it gets in combat then it wont sneak regardless of you sneaking until its out of combat again. If you draw your weapon the cat will growl and be ready to fight as well.

The cat is scaled to your level and will always be 1 level lower than you (unless your lvl 1 =D) but it makes up for it with amazing speed and deadly claw strikes.

The first time you use the figurine youll get 2 lesser powers:
* Wait/Follow - Works just like "talking to" the cat but from a distance. Toggles wait/follow modes.
* Attack - You aim this spell towards an area or enemy and the cat will start combat with whatever the spell effect hits. You cant SEE any effect (you basically just wave your hand and the cat attacks anything in that area if anything is there) May sound like it wouldnt work well but it does when you get used to it.

The cat can be renamed ONCE and ONCE only. To rename the cat open your inventory and use the figurine like you normally would but HOLD DOWN YOUR SNEAK KEY. This will activate a menu where you can enter a new name for the cat. You can use any name you want even spaces(see note) you can hit Enter instead of clicking "Done"(see note). The cat will be renamed and all the messages at the top of screen involving the cat will reflect its changed name.

NOTE: Using spaces in the cats name could end the menu early if you the Menu Escape mod. The best way around this is to type the space really fast after the letters before dont hesitate then hit the space bar to try to continue naming. Or deactivate Menu Escape when you name the cat if you just have to use a space.
NOTE: The ability to hit Enter instead of clicking done is based on using a UI mod that allows use of the arrow keys to navigate certain menus. Only tested with DarNUI 1.3 Also you can use RightClick if you use the Menu Escape mod.