OBLIVION
Sages Skyrim Armory by Sage Rime
Oblivion » Weapons And Armour
Added: 13/03/2008 - 11:15AM
Updated: 03/02/2010 - 02:45AM

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2.0 Latest version

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Uploaded by Sage Rime

Description

Last updated at 2:45, 3 Feb 2010 Uploaded at 11:15, 13 Mar 2008

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Sage's Skyrim Armory (SSA), Version 2.0

ReadMe formatting is © Sage Rime 2006, 2007, 2008, 2009. All Rights Reserved.


ReadMe Index:

I. Description
II. Features
III. Installing
IV. Uninstalling
V. Armor & Weapon Stats
VI. Armor & Weapon Values
VII. Mod Compatibility
VIII. Changelog
IX. Credits & Copyrights



I. Description:

Thanks for downloading Skyrim Armory, and hopefully you'll enjoy playing it. This is the 2nd edition of the mod, also known as the Frozen Platinum Edition.

A new blacksmith/tailor shoppe called Red Wyrm has opened just outside Bruma, selling imported Skyrim armor, clothing and weapons. Red Wyrm is open from 6AM to 7PM.

Magda & Brask Wulfheim own the Red Wyrm, they sell clothing and armor/weapons respectively. Both of them have 1500 barter gold. Brask also offers repair services.

Skyrim Armory 2 adds +75 new armor, weapon and clothing items into Oblivion, including a truly unique set of Trollbone Armor and Weapons.


II. Features:

- Skyrim themed weapon sets
- Skyrim themed armor sets
- Skyrim themed clothing
- New icons for all items
- Custom textures
- Custom meshes
- Custom store


III. Installing:

Unpack the SSA.esp and the Meshes and Textures folders to the Oblivion\Data folder in your Oblivion installation directory, default:

C:\Program Files\Bethesda Softworks\Oblivion\Data

Then load up Oblivion, select data files and enable SSA.esp and you're done!


IV. Uninstalling:

Uninstalling is very simple and takes only a few steps to complete:

1. Deactivate SSA.esp in the launcher\data files.
2. Go to Data\Textures: remove the folder labeled SSA.
3. Go to Data\Textures\Menus\Icons: remove the folder labeled SSAIcons.
4. Go to Data\Meshes: remove the folder labeled SSA.

And you're done!


V. Armor & Weapon Stats:

How to read the stats:

Example I:
A value of AR: 140% Leather means that the armor set has 40% more AR than the leather armor set. The percentual increase is applied to each individual armor piece.

Example II:
A value of HEALTH: 90% Dwemer means that the armor set has 10% less item health points than the Dwemer armor set. The percentual decrease is applied to each individual armor piece.

Why not simply write the actual values? It's easy to write the numbers, but they don't mean anything to most players without the game being open. This way you have a quick reference point. I've used plain numbers for the clothing though, since they don't have AR or HEALTH. The REACH & SPEED stats of the weapons remain the norm for the specific weapon types as per vanilla Oblivion.

Wolf Armor = AR: 120% Leather WEIGHT: 100% Leather HEALTH: 100% Leather
Bear Armor = AR: 140% Leather WEIGHT: 150% Leather HEALTH: 120% Leather
Deerskin Armor = AR: 100% Leather WEIGHT: 100% Leather HEALTH: 100% Leather

Trollbone Armor = AR: 100% Iron WEIGHT: 50% Iron HEALTH: 80% Iron
Nordic Mail Armor = AR: 100% Dwemer WEIGHT: 90% Dwemer HEALTH: 90% Dwemer
Stahlrim Armor = AR: 100% Ebony WEIGHT: 50% Ebony HEALTH: 80% Ebony

Trollbone Weapons = DMG: 90% Iron WEIGHT: 50% Iron HEALTH: 70% Iron
Nordic Silver Weapons = DMG: 120% Silver WEIGHT: 100% Silver HEALTH: 150% Silver
Stahlrim Weapons = DMG: 100% Ebony WEIGHT: 50% Ebony HEALTH: 70% Ebony

Wolf Legion Robe = WEIGHT: 3.00
Wolf Legion Hood = WEIGHT: 1.00

Wyrm Cult Robe = WEIGHT: 3.00
Wyrm Cult Hood = WEIGHT: 1.00

Dark Elk Shoes = WEIGHT: 0.50
Dark Elk Shirt = WEIGHT: 1.00
Dark Elk Trousers = WEIGHT: 1.00

Winter Scale Shoes = WEIGHT: 0.50
Winter Scale Shirt = WEIGHT: 1.00
Winter Scale Trousers = WEIGHT: 1.00

Spirit Shaman Hood = WEIGHT: 1.00

Deerskin Outfit = WEIGHT: 2.00

Brown Bear Outfit = WEIGHT: 2.00


VI. Armor & Weapon Values:

Here are the prices. The [ ] tags contain the in-game BASE values in Septims.

Wolf Armor = FULL SET VALUE IN SEPTIMS: [330]
Bear Armor = FULL SET VALUE IN SEPTIMS: [440]
Deerskin Armor = FULL SET VALUE IN SEPTIMS: [165]

Trollbone Armor = FULL SET VALUE IN SEPTIMS: [1100]
Nordic Mail Armor = FULL SET VALUE IN SEPTIMS: [2530]
Stahlrim Armor = FULL SET VALUE IN SEPTIMS: [8250]

Trollbone Weapons = FULL SET VALUE IN SEPTIMS: [1401]
Nordic Silver Weapons = FULL SET VALUE IN SEPTIMS: [3050]
Stahlrim Weapons = FULL SET VALUE IN SEPTIMS: [14400]

Wolf Legion Robe = VALUE IN SEPTIMS: [20]
Wolf Legion Hood = VALUE IN SEPTIMS: [15]

Wyrm Cult Robe = VALUE IN SEPTIMS: [20]
Wyrm Cult Hood = VALUE IN SEPTIMS: [15]

Dark Elk Shoes = VALUE IN SEPTIMS: [5]
Dark Elk Shirt = VALUE IN SEPTIMS: [10]
Dark Elk Trousers = VALUE IN SEPTIMS: [10]

Winter Scale Shoes = VALUE IN SEPTIMS: [5]
Winter Scale Shirt = VALUE IN SEPTIMS: [10]
Winter Scale Trousers = VALUE IN SEPTIMS: [10]

Spirit Shaman Hood = VALUE IN SEPTIMS: [20]

Deerskin Outfit = VALUE IN SEPTIMS: [15]

Brown Bear Outfit = VALUE IN SEPTIMS: [15]


VII. Mod Compatibility:

Skyrim Armory is compatible with Shivering Isles, Knights of the Nine, and all offical mods released up to November 1st 2009. Supports both official and unofficial patches.

You should note that this mod requires the latest official patch [1.2.0416] for either Oblivion or Shivering Isles.


VIII. Changelog:

VERSION 2.0:
- Miscellanous fixes
- Added 3 weapon sets
- Updated some textures
- Added new armor meshes
- Added new shield meshes
- Overhauled all armor sets
- Overhauled all clothing sets
- Fixed stat fractions rounding
- Added completely new item icons
- Fixed Deerskin Helm ground mesh
- Brask now buys and sells weapons

VERSION 1.0: [OLD]
- Initial release
- Uploaded to TES Nexus
- Uploaded to Planet Elder Scrolls


IX. Credits & Copyrights:

Myself [Sage Rime] - Lead Developer

Edoc'sil - Lead Trollbone Set Modeler

Sangre for the Stahlrim Mace mesh
Vason for the modified round shield meshes
pale_rider for the horns mesh used on the Spirit Shaman Hood
Ghogiel for the original Deer Helm, Bear Helm & Ice Armor resources

Darina for her continued feedback throughout the development process of SSA 1
Najaknevrec for testing some mesh possibilities for SSA 1

Special Thanks:

TES Nexus for hosting this mod
Planet Elder Scrolls for hosting this mod
Devs @ NifTools for a marvelous piece of software
Bethesda Softworks for making great single-player RPGs in a time where MMOs rule the earth

Included mods are © of their respective modders.
© Sage Rime 2008, 2009. All Rights Reserved.