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krull mcroth

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mcroth

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About this mod

This is the \'OMOD\' and \'OMOD Conversion Data\' for OBMM with SCRIPTING for Quiet Feet MAX 2.0 Mod...

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; Quiet Feet MAX 2.0 Mod by bunsaki <webmaster><br>; All credit goes to OnmyojiOmn <onmyojiomn> who originally found the fix and created the mod.<br>;<br>; OBMM Script for Quiet Feet MAX 2.0 Mod by krull mcroth <krull>, Mar 13 2008.<br>; Inspired and based on MiSP <cmeeren> OOO 1.33 OBMM Script.<br>;-----------------<br><br>;-----------------<br>; Description:<br>;-----------------<br><br>Once again I was in awe of the Performance Boost given by Quiet Feet MAX to my Oblivion Game that I just had to contribute this back to the community, I have created this OMOD Conversion Data complete with scripting for Quiet Feet MAX 2.0 Mod!<br><br>What is an 'OMOD Conversion Data' you ask?<br><br>For those of you who is not in the know, 'OMOD Conversion Data' is a set of files used by Oblivion Mod Manager (OBMM), an application uility for managing Oblivion mods. You would need to install OBMM beforehand to use this OMOD Conversion Data fileset to create the OMOD version of the MOD. When the OMOD version of the MOD has been created, you can then remove/reinstall the MOD with ease, without worry of redundant/old files being left behind by the MOD.<br><br> **OBMM IS HIGHLY RECOMMENDED FOR ANY OBLIVION FANATICS!**<br><br>Please note that I have not repackaged the whole MOD here as it would be only fair to the original author to respectfully link to their original site for where to download the MOD files needed to create the OMOD versions for OBMM (and if you really like the MOD, vote/rate them up to show your support! I sure did...).<br><br>Excerpts were taken from the MOD's Readme for continuity and seamless integration/description of the MOD from within OBMM.<br><br>;-----------------<br>; OMOD Conversion Instructions:<br>;-----------------<br><br><span class="wbbtab"></span> * Grab Oblivion Mod Manager here if you haven't already: http://timeslip.chorrol.com/obmm.html<br><br><span class="wbbtab"></span> * Grab Quiet Feet MAX 2.0 Mod here: http://www.tesnexus.com/downloads/file.php?id=12331<br><br><span class="wbbtab"></span> * Extract both the OMOD Conversion Data as well as Quiet Feet MAX 2.0 Mod to somewhere convenient (i.e. C:\TEMP)<br><br><span class="wbbtab"></span> * Next make sure that you put the folder 'omod conversion data' ALONG SIDE all the other folder in the Mod Archive... (Look at the image example to be sure..)<br><br><span class="wbbtab"></span> * Fire up OBMM and press 'Create' Button.<br><br><span class="wbbtab"></span> * The OMOD Creator Window will pop up. Press the 'Add Folder' button to add the folder where you extracted the MOD to.<br><br><span class="wbbtab"></span> * A window stating that there is already an existing OMOD Conversion Data available will pop-up. Select 'Yes' to import the Conversion Data.<br><br><span class="wbbtab"></span> * Press 'Create OMOD'. You're Done!<br><br>When installing the OMOD, follow through the scripted window to select the Quiet Feet of your choice. Enjoy!<br><br>Any Comments/Questions/Queries are welcome! If you are a MOD author and would like to have a scripted install of your MOD via OBMM, please do not hesitate to contact me. I'd be delighted to help in anyway I can.<br><br>UPDATE: I have received permission from bunsaki that I could post the full .OMOD version of Quiet Feet MAX 2.0 here! Many thanks bunsaki! So for your convenience, you can download the .omod directly from the download page. Cheers!<br><br>- krull</cmeeren></krull></onmyojiomn></webmaster>