Realistic Combat
Oblivion » Gameplay Effects and Changes
Oblivion » Gameplay Effects and Changes
Added: 12/03/2008 - 01:46AM
Updated: 13/03/2008 - 03:37PM
Description
Last updated at 15:37, 13 Mar 2008 Uploaded at 1:46, 12 Mar 2008
Version 1.1 Update:
Removed player bleeding it caused a small annoying bug.
Totally revamped the system, all previous bugs have been removed and other things have been tweaked
There are no screenshots as this adds nothing visually to the game.
This mod adds the following:
1.Dynamically alters the stats of all NPCs/creatures encountered, 960
possibilities for each Creature/NPC encountered.
This is balanced because as one goes up another goes down by the same
amount and the increase/decreased is capped at a maximum possible
Percentage.
2.Adds wounding which at certain levels means you may or may not get
wounded. Wounding means your speed is reduced and you may eventually
collapse. Also as the fight to the death becomes more intense an
adrenaline boost may incur meaning slightly more damage dealt but more
taken. This effects NPCs, Creatures and the player. It doesnt matter what mods
you use or what weapon you use.
3.Adds healing to the NPCs, so that they may cast healing spells on
themselves if their health gets too low. This isnt a huge heal amount
so isn't game breaking.
Removed player bleeding it caused a small annoying bug.
Totally revamped the system, all previous bugs have been removed and other things have been tweaked
There are no screenshots as this adds nothing visually to the game.
This mod adds the following:
1.Dynamically alters the stats of all NPCs/creatures encountered, 960
possibilities for each Creature/NPC encountered.
This is balanced because as one goes up another goes down by the same
amount and the increase/decreased is capped at a maximum possible
Percentage.
2.Adds wounding which at certain levels means you may or may not get
wounded. Wounding means your speed is reduced and you may eventually
collapse. Also as the fight to the death becomes more intense an
adrenaline boost may incur meaning slightly more damage dealt but more
taken. This effects NPCs, Creatures and the player. It doesnt matter what mods
you use or what weapon you use.
3.Adds healing to the NPCs, so that they may cast healing spells on
themselves if their health gets too low. This isnt a huge heal amount
so isn't game breaking.



