Oblivion
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Ssenkrad

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About this mod

V&V Advanced is essentially a role-player\'s \"realism\" mod. It is designed to simulate the need for food, water and sleep. A side effect of these dependencies is the development of a cadence to play-style that separates day from night. Daily activities will need to be planned ahead to take advantage of the day\'s allotted energy. Riding a horse b

Permissions and credits
Vim & Vigor Advanced:
Author: Kearsage, FritZ FretZ, Ssenkrad


Requirements:
- Version 1.2.0416 of Oblivion. Get the latest patch at http://www.elderscrolls.com/downloads/updates_patches.htm.
- COBL version 1.28. Get the latest version of COBL at http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3508
- OBSE version 0014a. Get the latest version of OBSE at http://obse.silverlock.org/


Vim & Vigor Advanced Introduction:
V&V Advanced is essentially a role-player's "realism" mod. It is designed to simulate the need for food, water and sleep. A side effect of these dependencies is the development of a cadence to play-style that separates day from night. Daily activities will need to be planned ahead to take advantage of the day's allotted energy. Riding a horse becomes a practical choice, as the day's energies are better spent clearing a dungeon than running to get there. Walking becomes a realistic choice as it conserves the day's precious energies. Night becomes a time of rest.


How It's Done:
Having low fatigue in vanilla Oblivion has little if any noticeable affect on gameplay. You can still attack, ostensibly doing 'less' damage, and even at zero fatigue, you can still sprint and jump around without penalty. The fatigue system in vanilla Oblivion served little purpose. This mod makes a change to the basic assumption about the fatigue bar. Now, the fatigue bar represents your overall exhaustion from the rigors of adventuring. When it drops low, you will need to sleep to recover it. Keeping yourself fed will slow the rate at which you tire out.

Your character will gain a set number of additional fatigue points based on the time scale you choose. Running, jumping and fighting will all decrease your fatigue. Staying fed will stop your fatigue from draining while walking or standing still. This means that you will become exhausted in about 18 hours of game-time. If you don't ever eat, you will only last about 4 hours or so, depending on how much fatigue-draining activity you engage in. Staying fed is, therefore, paramount to your character's success.

The only way to regenerate fatigue, without the use of magic or potions, is through sleep (in a bed). If you wait rather than sleep, your digestion will continue, and if you wait too long on an empty stomach, your fatigue will eventually drop to zero or below and you will pass out.


Upgrading From Previous Versions of Vim & Vigor:
You must make a "Clean Save" in order to successfully uninstall previous versions of Vim and Vigor.
1) Start Oblivion and load your savegame with your current version of Vim & Vigor STILL ACTIVATED.
2) Open the console by pressing the "~" key. Type:
StartQuest UninstallVimVigor
Then press Enter and close the console by pressing the "~" key again. YOU MUST DO THIS TO ENSURE YOUR SAVEGAME DOES NOT GET CORRUPTED.
3) Wait for the Message Box telling you that the mod has been sucessfully uninstalled, then save your game into a NEW save game slot.
4) Exit Oblivion.
5) Follow the instructions for uninstalling your current version of Vim & Vigor.
6) Start Oblivion, load the new save game (select "Continue"), then save your game to a NEW save game slot.
7) Exit Oblivion.
8) You are now ready to install Vim & Vigor Advanced!


Installation:
- Install COBL as instructed in it's ReadMe File.
- Install OBSE as instructed in it's ReadMe File.
- Required Files: Copy VVAdvanced.esm, VVAdvanced.esp, and VVAdvanced.bsa from the archive to your Oblivion\Data folder. Activate the VVAdvanced.esm, and VVAdvanced.esp files in the Oblivion Launcher/Data Files menu.
- Optional Files: If you have the Shivering Isles Expansion installed, copy VVAdvanced-SI.esp to your Oblivion\Data folder, and activate it in the Oblivion Launcher/Data Files menu.
- Load Order:
Cobl Main.esm
VVAdvanced.esm
Cobl Glue.esp
Cobl SI.esp
VVAdvanced.esp
VVAdvanced-SI.esp


Vim & Vigor Advanced Version History:
1.00 (released 03/07/08)
- Initial release of Vim & Vigor Advanced by Ssenkrad.

1.00b (released 03/08/08)
- Patch - Requires 1.00 full download.
- Fixed (?) the food value script.

1.00c (released 03/08/08)
- Patch - Requires 1.00 full download.
- More work on the food value script.


Future Plans:
- Using the functionality of the Oblivion Script Extender (OBSE), I plan to overhaul the spell and potion effects, to do away with the message spam and potion equip "clink".
- Will work on adding an animation to externalized eating.
- Optimizing the scripts.


Known Issues:
- Eating Utensils: When replaced using the menu, they will lose their havok (stop working properly). I am aware of this, and am working to resolve this issue (reported by LadyDeadlock).

- Do not use Oblivion's "Wait" feature while in the tutorial portion of the game. If you use the "Wait" feature before exiting the sewers and thereby completing the tutorial portion of the game, your character will pass out and will not regain consciousness in any reasonable timeframe. This is due to the way time passes while waiting in the tutorial portion only. Once you have exited the sewers and completed the tutorial, the "Wait" feature may be used at your discretion. Thanks go out to Entwood for helping FritZ FretZ to sort this out.

- If you choose to modify your character before leaving the sewers, your character will lose the scripted portion of the meal currently equipped. This results in the meal effect spell not being removed properly from your character. There are three alternatives solutions to this issue. First, avoid modifying your character at the sewer's exit. Second, only modify your character if they don't have a meal equipped. Finally, allow the script effect to be removed; The next time your character sleeps and eats breakfast, the issue will resolve itself.


Compatibility With Specific Mods:
- KCAS Compatibility: All that can be done from a V&V standpoint has been to make V&V KCAS compatible. However, KCAS alters base fatigue in a way that destroys the V&V placed Vigor ability spell. Therefore, IN ORDER TO ACHIEVE FULL V&V/KCAS COMPATIBILITY, it will be necessary to modify two of KCAS's scripts. As of KCAS v2.4.1, line number 167 of "1KobuLevelUpSCRIPT" and line number 232 of "KobuDerivedAttributesSCRIPT" need to be commented out by adding a semi-colon to the beginning of the line. The revised lines in both cases should look like this:

;player.SetActorValue Fatigue NewStamina

Note also that using the set new stamina (fatigue) function in KCAS's "Custom Race" menu will also cause problems with V&V. DO NOT USE THIS FUNCTION IN CONJUCTION WITH V&V.
Thanks to Miriamel for all the help with finding these issues.

- V&V is now fully compatible with Open Cities Complete v1.05.
Thanks to NeonDaze for all the help testing this feature.

- Initial testing of V&V in conjunction with OOO v1.32 has proven successful, provided that V&V is loaded after OOO. Secondly, if you are using OOO's revised birthsigns, you will need to activate the FFVV_OOO_Birthsigns.esp found in the Optional_Mods folder packaged with V&V Advanced. (See the FFVV_OOO_Birthsigns_ReadMe for more information.)

- GGC Valeria and Vincente Companion Revived version 0.6 Compatability: You must disable the ability of the companion to resurect you. Do this by opening then closing their "Config" book in your inventory, then close your inventory. From the menu that pops up, select "Detail Options", then "Resurect the Player", then "No". Thanks to LadyDeadlock for helping figure this one out.


General Compatibility:
Vim & Vigor will not be compatible with other eat/sleep mods. You may also encounter compatibility issues with mods that alter the "Vampire" quest script or how PLAYER vampirism is handled in general. Mods that alter NPC vampire characteristics shouldn't be an issue.


Credits:
Full credit goes to Kearsage and FriZ FretZ for the quality of this mod. I am a big fan of their work, and think Vim & Vigor brings a great deal of depth to Oblivion. I hope you feel the same after playing it for a while!