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waalx

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Walx

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About this mod

Armory for the Goblin race, 6 blades, 2 bows, 1 axe, 1 maces, and 8 arrows.

Permissions and credits
Name: RealSwords - Goblin
Version: 1.0
Date: 03/04/2008
Category: Weapons and Armor
Author: waalx ([email protected])
forum: http://waalx.com/RealSwordsForum/index.php
usage: patch to 1.2 version of Oblivion is required


===========
Description
===========

The Goblin module feature an assortment of swords, maces, bows and arrows that I made for my animals & creature mod
in progress WAC.

There's a story of why the goblin weapons are mostly made from parts of other RealSwords races...but that will be
revealed only in the Chronicles of Steel, also in progress.

Also in the Chronicles you will understand who is the strange merchant who can sell you the blades...as it's obivious he's not a goblin himself.

AS the goblins I worked on aren't include in this mod, no change to the existing creatures have been made here, you

can only buy these weapons with this mod. In WAC you will fight against them tough...:)

The rest of the remaining races I didn't finish in RealSwords will be finished later on.

WARNING
while creating Irmir I made the mistake to make his race playable, and your shouldn't use his race as it will not
work for a player in the game, too big, and the quests won't recognize his race.

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Location
========


Visit Irmir, the Half-Vanir.

He is usually always gazing on the horizon behind Cloud Ruler Temple near Bruma.



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Weapon Bonus
============

The weapons give NO bonus abilities!

Except one think you might like to know, the black arrows are all ignoring weapons resistances, while the brown ones
are 'regular' arrows.



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Install
=======

1. You can extract the archive directly in your oblivion/data. Or Extract this archive to any folder and then copy the contents to oblivion/data folder.

2. Start Oblivion Launcher, click Data Files, and enable the one .esp file you choosed to use.


TROUBLESHOOTING:
================
1. Be sure you are running Oblivion pacthed to the 1.2 version.

2. please verify your installation before asking for help, as this is the cause 99% of problems you could have with

the mods. check your installation. and recheck your installation. (verify if you don't have another data folder in

your data folder...?) Sometimes it's something stupid like that...


Credits:
========

Thanks to Joel Huenink for his Beards SDK ressource that I used for Irmir.

Thanks to everyone of you who support my work with your comments and suggestions!

and thanks to the team at Bethesda for their great game!

Permission
==========
©2008 RealSwords and related material are copyrighted work of Alex Brisson aka waalx. All models and textures are
freely distributed to be used in the game Elder Scroll IV: Oblivion only. NO OTHER USES OF THE MODELS AND TEXTURES
ARE PERMITTED.

While I deliver these swords to the public domain via this mod, most of them have been designed and created by smiths
in the real world. Those artist have their own copyright, and I didn't recreate their design to have them stolen for
commercial purpose, let alone the commercial use of my models. So, as long as you use these models for your own
enjoyment and don't try to make any commercial attempt with them, it's good.

That mean you CAN use them in your own mods if you want. You can retexture them pink with blue spots and make them glow green if you want (please! if you do something like this don't show me ok?).

But if you do something cool with them, in your mod, or a retexture that kick ass..show me, I'm interested to see.

I would also appreciate a lot if you could give me credit if you are using them in your own things.

Thanks, love, and see you in the next pack...

waalx, 3dsmithstorian


for more info: http://waalx.com/RealSwordsForum/index.php