Oblivion

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Drake the Dragon

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DrakeTheDragon

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About this mod

Combined and/or altered resources for the Argonian Race of TESIV Oblivion

Now added BETA of Scripted Argonian Feet modder's resource.

Requirements
Permissions and credits
*==========================================*

Elder Scrolls IV: Oblivion

Argonian Beautification - combined and altered resources

optional Scripted Argonian Feet - modder's resource
(seperate archive file)

by Drake the Dragon

You can read more about this topic and my other projects here:
http://www.drakeslair.net
or on the official BethSoft forums here:
http://www.bethsoft.com/bgsforums/index.php?showtopic=929992

*==========================================*

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# DESCRIPTION
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I altered many argonian resources to make them better fitting each other as well as better looking ingame. This is a release to share them all.

- Slof's Oblivion Better Beasts: Argonian Spiked Tails and Claws, fitting all supported bodies
- optionally keep the normal tails of your bodies, but still add the claws
- jdayT's awesome Argonian Feet, adapted to all supported bodies
- Male fullbody textures for Robert's Male Body v3.x, v4, v5 and Breeze's Defined Male Body
and female fullbody textures for TFF, Exnem/HGEC, Bab and Robert's Female, all constructed from ShadyTradesman's IABT
- Re-seperated textures from these for Stock Bethesda Bodies
(not that seamless, though, but stock bodies themselves are not seamless)

All features from this compilation can be used with all of the above mentioned bodies.
All features are OPTIONAL to mix'n'match! Though feet and spiked tails will look strange without replacement textures for every other body than TFF!

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# REQUIRED PLUGINS (or replacements for them won't work obviously. Without these you won't see many of the features ingame!)
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Slof's Oblivion Better Beasts (can no longer be found online, was integrated into Slof's Better Bodies but for Robert's Male and Female exclusively! Use AB Requirements instead when using different bodies.)
For the Claws and/or Spiked Tails!
Will also be needed for the tails to show up when using Robert's Male Body V4, as it points to a completely uncommon folder for tail meshes!
Claws Textures now also mandatory for the claws on Argonian Feet and spikes on Spiked Tails! Get either from Better Beasts or from one of Slof's Claws for Demons releases.

AB Requirements (seperate archive file)
An alternative to Slof's BB, as it only supports Robert's Male and Female Bodies anymore.
It's just a cut-down Argonian-only version of Slof's BB plus some required resource files though!

jdayT's Argonian Feet (can no longer be found online, available directly from the files here!)
Needed ONLY if you want to have his feet and underwear options applied to vanilla NPCs!
NOT needed if you use Scripted Argonian Feet instead!

You must have these installed BEFORE installing mine, or if you do it otherway round THEY will overwrite MINE!

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# IMPORTANT INFORMATION FOR USAGE OF jdayT's MOD
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Due to the archive not containing any readme (it's a separate file, easily missed) and quite a bunch of questions regarding this mod directed to me already, here's a quick summary of what jdayT wrote about it in his WIP thread some time ago.

The way this plugin "ArgonianFeets.esp" provides the Argonian Feet to Vanilla NPCs (and ONLY Vanilla, no NPCs from any mods are affected) is by removing any shoes and boots and sometimes even pants from their inventories and adding equippable Argonian Feet and often also hand-selected underwear options.
That's why it's recommended to have it load AFTER any other mods also altering NPCs' inventories in your load order, as otherwise those might revert jdayT's changes and remove the feet again.
Also this plugin doesn't automatically add the feet to an Argonian Player. If you want to use the feet on yourself or an Argonian Companion, there are some equippable feet and feet with legs (don't worry, they have underwear)
in an Ayleid Cask in the water below the footbridge in front of the IC Prison Sewer Exit where you first entered Cyrodiil.

Let me add that my mod once installed replaces the files from jdayT's mod with ones fitting the respective bodies right away and also including my improvements and fixes to the Argonian Feet.

It might also be important that this is currently the only alternative for people NOT using one of the bodies supported by SAF to get those feet into your game.
My Scripted Argonian Feet Add-On currently does ONLY support a few select bodies and not all with adapted items also!
But I'm already working on conversions for the other bodies, so hang on.

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# RECOMMENDED PLUGINS
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I highly recommend using the following mods as well to further enhance visual appearance of your Argonians:

IAFT (Improved Argonian Facial Textures) from ShadyTradesman for highres face textures fitting the body texture

Argonian New Face from Blackwood for your teeth to no longer hide behind your lips
(take care that as far as I know Better Beasts uses a merged teeth mesh created from the "old" versions, so they will be hidden behind the lips again. This was done to free a slot for additional features but there are none, yet. So just change it back in TESCS to use the seperate teeth from BW again.)

Morrowind Style Argonians from Jjiinx for this, well, more Morrowind style shape of the head

Nivea recently released an awesome alternative male skin for Robert's Male Bodies. It is fitting really well to the female IABT textures and makes a nice alternative to male IABT.
(http://www.tesnexus.com/downloads/file.php?id=22844)

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# MORE INFORMATION AND INSTALLATION
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This is only a compilation of resources, i.e. replacements for other things. You should by all means make backup copies before overwriting anything!
By now it won't overwrite anything by just copying into the data folder.

---Manual Install:

--Textures:

-IABT textures for your respective body are either inside the "10 IABT" or "10 IABTforFeet" folder.
Just copy the folder contents into your "data" folder.

-If you use the Argonian Feet, use the contents from the folder "10 IABTforFeet",
else use the folder "10 IABT".
(Some bodies might have only ONE body texture which will work for both options though, so there won't be a "10 IABTforFeet" folder then.)

-If you use the Spiked Tails from Better Beasts, there will be folders named "10 IABTspiked" or "10 IABTspikedForFeet" when required for your respective body.

--Meshes:

-If you want to use the spiked tails from Better Beasts, copy either the contents from the folder "12 spikedtails" or "12 spikedtailsForFeet" into your "data" folder.

-If you don't want to use spiked tails, copy the contents from either the folder "12 normaltails" or "12 normaltailsForFeet" into your "data" folder.

-If you use the Argonian Feet, use the respective "12 ...tailsForFeet" folder.
(This removes the disturbing toe-claws not fitting the argonian feet.)

-The files to replace jdayT's Argonian Feet so they fit your respective body are in the folder "11 jdayTfeet", just copy them into your "data" folder.

-In case there is more than 1 body covered by a package there will be several versions of all these folders, conveniently ending with the name of the body their contents are made for.
(E.g. "12 spikedtailsRobertV3" and "12 spikedtailsRobertV4", or "11 jdayTfeetExnem" and "11 jdayTfeetHGEC")
Just use the fitting ones for the body you're using.

---OBMM OMOD conversion:

The archive comes OMOD-ready with OMOD conversion data. In OBMM just click "create" in the bottom row of buttons and select "Add archive".
If you're asked to import the information from the conversion data, answer yes, and after this is finished and you see the fields filled in, click "Create omod".
If you activate the OMOD, you are asked step-by-step which features you want and which not. The script handles the rest. If you're missing a required mod you will be warned.

---BAIN compatible layout:

The archive now comes also BAIN-ready. So it's yet easier to install even manually, because of the numbers at the beginning of each option folder. Simply always use only 1 of a specific number.

---Important general notice:

The mods you want to use replacements from this compilation for must already be working together with each other, or some features will not appear.
Mods with racial changes most likely overwrite each other. I recommend using TES4Gecko or Wrye Bash to merge them.
With Better Beasts it might be necessary to directly merge it at least into your body mod via TES4Gecko, Wrye Bash is known not to help much in this case.

Also if I use anything YOU created without your permission, it's definitely not on purpose. Just tell me if you want to get credits or if I even should remove your work from my compilation immediately.

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# UPDATES
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v3.0 added support for Robert's Female and thus completed the list of requested bodies. Once all packages are updated to v3.0 this could be considered "final".
v2.9 further texture improvements, removed some huge unneccessary texture files, improved and rerigged Argonian Feet meshes with seperated sharpened claws and Spiked Tails meshes with seperated spikes, AB Robert and Breeze textures now completely Robert V5 compatible!
v2.8 reworked some textures and redid the normalmaps from scratch, this time blending them "the right way"
v2.7 added support for Biu's Adventuress Body (Bab)
v2.6 added support for Exnem's and HGEC bodies, meshes and textures, should be fitting all body types
v2.5 normal map texture overhaul, optional standard tails, spiked tails and claws now better fitting all bodies, reorganized folder structure and changed omod script
v2.0 new UV mapping for male argonian feet, feet and legs made fitting to all planned bodies, textures for all planned bodies, all gaps and seams removed, ankle area rough edges smoothed
v1.51 fixed the very obvious seam around the waist, made claws use the whole nail texture sections
v1.5 released 1st version of re-UV-mapped female argonian feet, compatible with all textures
v1.4 added IABT retex for Fantasy Figures, currently not compatible with the female Argonian Feet!
v1.3 added reworked versions of jdayT's Argonian Feet together with fitting texture (still WIP!)
v1.2 added replacement meshes for the male spiked tail from Slof's Oblivion Better Beasts, male and female version without toeclaws provided as well for jdayT's feet
v1.1 minor bugfix or rather adaption to changed conditions, created a new feet texture from scratch that fits Robert's meshes again, old version is still supplied just in case
v1.0 initial release, only male argonian body retex, yet

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# CONTACT
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If you have questions, comments or suggestions for improving this resource, you can reach me by sending a PM to Drake the Dragon at the Bethesda Game Studios forums.

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# CREDITS
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ShadyTradesman - As I only created a fullbody texture by compiling the seperate highres body textures from IABT, all credits for this go to him who allowed me to release it. Many thanks for your awesome work.
AlienSlof - For the male spiked tail I only adapted the UV-mapping to use the tail section in Robert's footmale.dds or my replacement, all credits for this go to her and the respective creators of the meshes she used,
Loth DeBonneville and SickleYield for the claws,
TeamFF for the original female spiked tail
and JClyde who adapted it to male for Slof.
jdayT - For the awesome Argonian Feet all I did was renaming them all to Foot in NifScope and assigned material Skin for them to always match your skincolor automatically and reworked the UV-mapping of the feet so they don't need a separate texture anymore but use the fullbody texture instead, all credits go to him.

I'm also giving credit to the following persons, jdayT used their work with his feet (different underwear options):

Aleanne - Most of the undies originate from his Morrowind mod.
Corwyn, Eshme, Biu, Growlf, Alienslof, Acidrain226, JClyde6108 - For making them useful for TFF (UFF Aleanne Clothing)

Also this is NOT a Modders' Resource! If you want to do anything with it you don't need MY permission (for the things I did I gladly give it anyways), you need THEIR's.