Oblivion

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Aznar's Vampire Mod
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Version 1.5 (ITA)
Created By: Kiyoshi
Traslated BY: Twinpower89
v1.23-1.31 By: ParasiteX
v1.32-1.5 By: Aznar
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Contact: kiyoshi10 [at] lycos.com

Contact: ParasiteX @ [email protected]

Contact: Aznar at [email protected]

Contact: [email protected]

AznarsVampiresITA.esp
AznarsLifeDetection.esp

Version 1.5
Forum Updates at:
http://www.elderscrolls.com/forums/index.php?act=ST&f=25&t=379589&st=0#entry5717024

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Note alla versione tradotta
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Questa è la versione tradotta in italiano del mod Aznarsvampires che, basandosi sul kiyoshiNewVampires
rende l'esperienza dell'essere un Vampiro a Cyrodil incredibilmente più ampia, interessante e
coinvolgente. Il plugin aggiunge nuove abilità, i valori della fame e della sete di sangue, una crescita
del Vampiro a seconda dell'età e un'apprendimento dei poteri che dipende dalla quantità di sangue assorbito.

La versione del Mod AznarsVampires tradotta è quella "shortcraving".

Insieme al mod è presente l'AznarsLifeDetection che modifica lo shader dell'Individua vita. Tale plugin
deve essere caricato dal gioco dopo l'Aznarsvampires, per fare ciò usare l'Oblivion mod manager.

Ecco per completezza il Readme originale.

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Information
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This is a balanced Vampire mod with the goal of creating a more realistic Vampire experience. I have used kiyoshi and ParasiteX's mod as a base because I liked their mod alot. I rebalanced the orriginal mod to make vampires more inline with the game and more playable as a whole. I tried to change all of the timings for cravings and damage from sunlight to fall more naturally over time as you haven't fed. As time goes on I am hoping to continue balancing this mod to keep it stable and make the experience of playing a vampire more enjoyable.

This also includes a modified life shader which gives creatrures a red glow and outline. Its blended with a low alpha making it very transparent to be more natural.

This includes a short craving version and a long craving.
The shortcraving.esp makes you crave blood roughly once a day (depending on age)
The longcraving.esp makes you crave blood everyone couple days (depding on age)

ONLY ACTIVATE ONE OF THE ESP (AznarsVampiresShortCraving.esp OR AznarsVampiresLongCraving.esp) along with the AznarsLifeDetection.esp

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Key Features
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Vampire Age levels: As you play a vampire longer you will age, gaining more powers and higher stat bonuses.

Vampire Powers: As you age and drink more blood you gain powers allowing you to turn invisible, offer sugestions, and other abilites.

Vampire Cravings: As you neglect to feed you will have cravings onset which add noticable effects to push you to feed.

Sunlight resiliance: So long as you are feeding regularly (once a day or more depending on age) you will be able to walk in the sun without worry of its effects.


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Fixes:
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I went ahead and fixed the health/fatigue/magika regeneration issue.
Stats are on their own disease effect (to be compatible with stat management mods).
Regeneration and shielding effects are on their own ability effect to perform correctly.
Fatigue drain on starvation removed, they are simply too buggy, I suspect if I migrated them to their own effect and tweaked with it I could get it to work... but 30 fatigue reduction doesn't realy matter that much.


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Rebalance:
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I love what this mod supports but I rebalanced alot of things to play more how I like vampires:

Cravings:
Cravings at all ages now occur MUCH more often. The youngest vampire will change cravings more than twice a day, while the oldest vampire craves once a day. I did this because the effect of being forced into life decection and nightvision realy helps drive the effec that you are a vampire with needs.

Sun Burns:
Because the cravings occur more often I balanced how long a vampire could be out in the sun. When a vampires first or second cravings hit the vampire will become susceptable to sunlight. I like this effect because you can stay outside as long as you've fed recently, and if you avoid feeding it hits you... yet another imersing effect that you must seek out blood.

Stat Rebalance:
I lowered all bounces due to vampirism. With the sun balance change I felt this was a needed trade off. Additionally the extreme stat bonus at late ages combined with the crazy damage negation was just too much. I lowered stats to be +5 for each new age level, sheilding to be +1, and resistance to weapons to be +2. At the last age this gives you +25 stats, +5% sheilding, and +10 resistance to weapons.

I also rebuilt the included shader (which was a great add to the package). It includes a more natural effect which is less pronounced in order to prevent the x-ray vision and make it a more natural transition (since you're spending alot of time with it on).


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Big Thanks
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Big thanks to Kiyoshi and ParasiteX for being such a good mod base to work with. ParasiteX is still working on his base and has some interesting changes planned.


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Input
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If you have any input or bugs please tell me. If you would like to use my mod or build upon it feal free.


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Known Bugs
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When you load your character the face is the default face (which looks bad). To fix this simply load another save first, then load your vampire save. This is a problem with Oblivion itself, hopefully I can find a work around sometime.


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Installation IMPORTANT READ THIS!
==================================
This includes a short craving version and a long craving.
The shortcraving.esp makes you crave blood roughly once a day (depending on age)
The longcraving.esp makes you crave blood everyone couple days (depding on age)

Unzip the .esp files into your "Oblivion\Data" Directory

ONLY ACTIVATE ONE OF THE ESP (AznarsVampiresShortCraving.esp OR AznarsVampiresLongCraving.esp) along with the AznarsLifeDetection.esp

If you are upgrading from an old vampire mod. Please remove the old vampire mod first. Open your saved game and save it (with no vampire mods on). After turn on AznarsVampiresShort/LongCraving.esp. This should prevent any major complications


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Uninstallation VERY IMPORTANT YOU READ THIS!!
========================================

Before removing this mod from game you have to type "set Vampire.bUninstallMod to 1" in console. A message should eventually pop up letting you know mod has been uninstalled. It also resets you back to a original Oblivion Vamp if you are a vamp currently.

Once you have typed the uninstall command in game then its safe to remove the mod. If you reinstall the mod again at a later date then you have to type "set Vampire.bUninstallMod to 0" (you may not have to do this, but its not a bad idea.


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Original Readme and information on Parasites and Kiyoshis mod

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Description
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This is a somewhat modified version of kiyoshi's orignal mod that basicly does some bug fixing and adds some new features like feeding spells. I decided to upload this as Kiyoshi hasnt been around for a few days and seemed quite a few peeps where having alot of problems. This should clear up "most" of them. Other Bugs some people are experiencing is because of a game bug with how oblivion handles removing and renaming mods.

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Change Log
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1.31
* Fixed strange crashing bug that was happening to some people. Should be fixed now i hope. but if its still crashing for you then send me your save game and ill look at it.

* Also Included Optional Life Detect Shaders as a lil bonus. One low quality version and one for high end computers. Its based off the one i found on forums (Cant seem to find it again on searches) But it adds a red smoke to it to make it fit better with the Scent of Blood Name. LQ version only adds red smoke. HQ adds the Full bodly glow membrane and smoke. Its purly optional so dont install if you dont want it.

1.3
* Added lil message that displays in upper left corner if you have gained a blood point (feed count increased).

* Added 3 new Feeding spells!
Blood Feed - Gained at age 2. High mana cast and low damage. Mainly used for feeding only.
Blood Purge - Gained at 75 Bloodpoints. Replaces Blood Feed. Combat feeding spell. More damage and less mana cost.
Blood Feast - Gained at age 4 and needs 150 Bloodpoints. Area effect aborb health. Will trigger feed upon direct hit. Better damage than Purge but higher mana cost.

* Changed how Attributes are added. Instead of being added as an Ability (Like a Birthsign) it now adds it as an . This will allow you to now max your base attributes when you level up without worrying about the vamp attributes maxing them.
No need to worry about going to temple or drinking a cure disease potion as that wont remove the attributes. they wil just readd themself after you cure any diseases.

* Fixed a bug where drinking the cure vampirism spell would cause script to display initialize message and make you a vamp again.

* Changed Drain fatiuge back to Damage Fatiuge in Starvation effects. Was causing some odd problems with you fatiuge stats seting itself to 65000+.

* Sun damage will now increase when you gain starvation as intended. So be careful running out in daylight while starving.

* Fixed NPC Reactions when starving. They will now stop talking to you and fear you at starvation stages 4 and 5.

* Changed feed time so you have to feed more often now at higher levels. With the new feed spells it not as difficult to feed anymore.

* Included optional Vampire eyes that look way cooler than original. Just copy the texture folder into Data folder if you want to use them instead of standard.


1.24
* Added Support for DLmyst's Blood Potion mod.
* Changed how spells you get from feeding gets updated. Now if you want to add the blood spells via console you will do like before and use "set vampire.nFeedCount to (Value)" but after doing so you also have to type "set vampire.bUpdateFeedCount to 1" to update it

1.23
* Fixed a bug with Disease taking twice as long to reach vampirism
* Fixed bug with mod not getting properly initialized and thus causing problems for those upgrading old oblivion vamps to kiyoshi ones and disease not updating correctly
* Added some code to make sure the important variables are as they should be
* Added a Uninstall and remove all abilities code. type "set Vampire.bUninstallMod to 1" if your planning on removing the mod and "set Vampire.bRemoveAbilities to 1" to remove all Vampire abilites and set PCVampire and nVampireAge to 0.
* Added a lil message when running mod for first time to let you know its all booted up ;) If it does not appear at first run then something is wrong :S
* Drinking Vampire Cure potion should now also remove any active Scent of Blood and Eye of the Hunter thats currently active.
* Changing nFeedCount will now instantly update with new spell when set at the right value. Something for you impatient cheaters :P

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Known Bugs
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* People have reported being stuck with for instance Night-Eye and Sundamage even if their not a vampire or the effect is turned off.
This is because of a bug when removing or renaming a mod file and can currently not be fixed. I have reported this issue to Bethsoft and hopefully they will have this resolved till next patch.


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Installation
==================================
Unzip the .esp file into your "Oblivion\Data" Directory

If you are upgrading from an old vampire mod. Please remove the old vampire mod first. Open your saved game and save it (with no vampire mods on). After turn on AznarsVampires.esp. This should prevent any major complications


=============================================
Uninstallation VERY IMPORTANT YOU READ THIS!!
=============================================

Before removing this mod from game you have to type "set Vampire.bUninstallMod to 1" in console. A message should eventually pop up letting you know mod has been uninstalled. It also resets you back to a original Oblivion Vamp if you are a vamp currently.

Once you have typed the uninstall command in game then its safe to remove the mod.

If you reinstall the mod again at a later date then you have to type "set Vampire.bUninstallMod to 0"

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Original Changelog and Description
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I didn't really like the original Oblivion vampires, so I came up with something I enjoyed a bit more. New Vampires are based loosely on modern age myths of the vampire. (ie: Anne Rice, World of Darkness... etc).

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Change Log
=============

1.22
* Fixed a bug with feed abilities not getting (re)added properly.
* Fixed a bug with personality being permanently damaged from starvation.
* Reverted fatigue penalties back to temporary drains as opposed to damages.
* Fixed a bug with the reset script, it should now revert your cravings appropriately as well.

1.21
* Fixed a bug with progression where the progression wasn't linear (fix for you folks using console commands to set age manually for prior existance as a vampire).
* Changed the vampire awakening transition, it should now take 72 hours... no need to sleep anymore.
* Added bResetAbilities to the script. Call 'set Vampire.bResetAbilities to 1' to reboot all vampire abilities. Good to try if you're having issues or bugs and are unable to fix them manually.
* Removed sun damage from starvation effects
* Fixed a bug with fatigue drain wrapping fatigue values
* Reset default vampiric age offset to 0.
* Reset texture blending on vampire effect.

1.2
* Add 'Vampiric Suggestion' power to age level 2 vampires. Allows vampiric characters to make a strongly worded whispered suggestion to an NPC character once per day. The target NPC character will think strongly about finding a place to sleep and rest for a bit.
* Added chameleon ability 'Shroud of Shadows' to age level 3 vampires.
* Added upgrade code, old style Oblivion vampires will be upgraded on first run of this package. Awakened date for the purposes of age will be the current game day.

1.1
* Fixed a bug where feeding wouldn't reset blood craving effects.
* Added versioning shims
* Vampire cure script now works properly.

1.0
* Initial Release

==============
Description
==============

This is a lite description for folks who want to discover things on their own. A precise description of all the features will follow at the end.

* Time Based Advancement (older = stronger)
* "Traditional" Vampire Powers
* Blood Cravings
* Unlockable Vampire Powers
* Appearance/NPC Reaction changes based on fed status
* Resist Sunlight under appropriate circumstances

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Credits
==========
Thanks to Kiyoshi for making such an amazing vamp mod.
Thanks to JTGibson from who the toggle ability method was borrowed.

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Known Bugs/Issues
===================

* There is a bug in Oblivion with the saving/loading of vampire characters. The face mesh will reset to that of the default male vampire race facial mesh. You can work around this by loading any other savegame first, then loading your vampire game.

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Detailed Feature Description
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Vampire Age:

There are five age levels, advancement through them is based on time.
Age Level 1 - 7 days to Advance
Age Level 2 - 30 days to Advance
Age Level 3 - 180 days to Advance
Age Level 4 - 360 days to Advance

Vampire Powers:

Gained at Age 1
* Basic attribute packages for each of the various vampire levels, with emphasis
on physical attributes.
* Water Breathing (dead things don't need to breathe)
* Regeneration (increases with age)
* Disease Resistance (100)
* Sun Vulnerability (variable)
* Fire Damage Vulnerability

Gained at Age 2
* Blood Feed - Gained at age 2. High mana cast and low damage. Mainly used for feeding only.
* Vampiric Suggestion - Will force the NPC to sleep for one minute. They will sleep in any nearby beds if possible, ability will do nothing if there are no beds nearby. Combat or any interaction will interrupt the AI package.
* Paralysis Resistance (increases with age)
* Resist Normal Weapons (Increases with age)
* Hardened Skin (Increases with age)
* Mesmerising Gaze - Charm

Gained at Age 3
* Frost Resistance (Increases with age)
* Fatigue and Magicka regeneration (at older stages of unlife)
* Will of the Undead - Command Humanoid, Command Animal
* Shroud of Shadows - Chameleon

Gained at Age 4
* Paralysing Gaze - Paralyse

Gained at Age 5
* Terrifying Countenance - Demoralize

Blood Craving / Starvation:

* Required to drink blood to survive, each age level has different craving levels (the younger you are the more often you need to drink blood). If you don't drink blood as often as required, suffer consequences.

Age Level 1 - Once per day
Age Level 2 - Once per two days
Age Level 3 - Once per three days
Age Level 4 - Once per five days
Age Level 5 - Once per week

Starvation Consequences:

The consequences start off small and increase over time, if you continue to ignore the needs of your vampiric condition.

* Fatigue Drain
* Appearance/NPC Reaction change
* Increased Fire Vulnerability
* Personality Penalty
* Increased Sun VUlnerability
* Normal Weapon Vulnerability

Unlockable Powers:

Six unlockable powers, unlocked by drinking blood. Drink enough blood and eventually gain these powers.

* Scent of Blood - Gained at 25 Bloodpoints. Toggleable power (Detect Life)
* Eye of the Hunter - Gained at 50 Bloodpoints. Toggleable power (Night-eye)
* Blood Purge - Gained at 75 Bloodpoints. Replaces Blood Feed. Combat feeding spell. More damage and less mana cost.
* Power Of Blood - Gained at 100 Bloodpoints. Temporary physical stat increases (higher level version available at older stages of unlife)
* Blood Feast - Gained at 150 Bloodpoints. Area effect aborb health. Will trigger feed upon direct hit. Better damage than Purge but higher mana cost.
* Mortis Shield - Gained at 200 Bloodpoints. Temporary armour increase (higher level version available at older stages of unlife)

Feeding & Sun Damage

Starting at Age Level 2, you can go out in the sun for brief periods of time after feeding. The amount of time you can spend in the sun increases as you age.

Age Level 2 - Two hours
Age Level 3 - Three hours
Age Level 4 - Four hours
Age Level 5 - Five hours