Oblivion

File information

Last updated

Original upload

Created by

Pimpskinny

Uploaded by

pimpskinny

Virus scan

Safe to use

About this mod

A playable Native American themed race called the Southlander, a Southlander NPC camp, a Southlander Bow, and a book. ...

Permissions and credits
=============================================================
*************************************************************
The Southlanders
*************************************************************

Version: 1.5 (Version 1.0 required)
Playable race, NPC camp with wolves, bow, and book.
By Pimpskinny

If you encounter any issues, please post
a comment.

=============================================================





===========
Description
===========

This mod adds a new playable human race called the "Southlander," a Southlander NPC camp with wolves, a Southlander Bow, and a book on Southlanders. It is being developed further.

Southlander Race:
Southlanders are a bit taller than Imperials with skin darker than the fair-skinned races but lighter than a Redguard. You can typically identify a Southlander for their traditional varieties of face paint. They're tough, strong, agile, and most effective with a blade and bow. However, they start at a disadvantage if choosing to practice magic and aren't exactly easy to get along with unless you know them. Among the options for character generation (in addition to expanded Vanilla options) are a few of Ren's Hairs and Nequam's Elaborate Eyes that I thought would befit a Southlander, as well as Trigger190's bald style. There are also six face paint options to choose from (including no face paint at all).

Southlander Camp:
The camp is north of Elsweyr and populated by five Southlanders. Two of them are Druids who will summon a bear on you if you cause trouble. You can buy and sell there, train skills (blade, marksman, light armor, and alchemy up to a high level), and discuss rumors. There are also two large painted Southlander wolves that make the camp their home.

The Chief Demonhunter at the camp, Indigo, is accompanied by a spirit wolf who will fight for her. When angered, the spirit's soul burns.

Southlander Bow:
Available for sale at the Southlander Camp, it is a re-colored steel bow to look like copper. The bow ignores normal weapon resistance and does the damage of ebony but requires repair more often.

Southlander Book:
"The Southlander Enigma" has been added to the First Edition bookstore in Imperial City by Imperial anthropologist Kastav Caro, which details his observations of Southlanders and his theory on their origins.

===============
Version History
===============

1.5:
Tweaked racial physical appearance.
Changed Indigo's appearance.
Tweaked Southlander NPC clothing, weapons, levels, items for sale.
Made all NPCs essential.
Added respawning poison and medicine bags to camp.
Fixed IDs in Construction Set to all begin with "SLR."
Added book "The Southlander Enigma" to the First Edition in Imperial City.
Gave Indigo a spirit wolf companion.

1.0:
Initial Release (Six "10" ratings! Thanks, everyone!)

==============
Race Specifics
==============

Attributes (Male/Female)
Agility: 45/50
Endurance: 45/45
Intelligence: 30/30
Luck: 50/50
Personality: 30/30
Speed: 40/40
Strength: 50/45
Willpower: 30/30

Skills
+10 Blade
+10 Light Armor
+10 Marksman
+5 Alchemy
+5 Armorer
+5 Block

Special Abilities
Earthmother's Will (Ability):
Reflect Spell 20% (constant)

Hunter's Sense (Lesser Power):
Detect Life 60ft
Duration: Toggle on/off
Mana Cost: 0

Fight or Flight (Greater Power):
+50 Strength
+50 Endurance
+50 Speed
Fortify Health 30
Fortify Fatigue 150
Duration: 30 seconds, once per day
Mana cost: 0

=====
Story
=====

As told to me by the Altmer anthropologist Helendeire:

"Southlanders are humans claiming to be from the 'Southern Isles,' wherever that might be. Some think it might be a reference to a place near Summerset Isle, but this is clearly wrong because I would certainly have heard of them a long time ago. Considering their nature, my best guess is that these isles are somewhere off the coast of Valenwood or Elsweyr. Also - and don't quote me on this - I suspect their blood might be a mix of Bosmer and Imperial. In any case, nobody's quite sure from where these newcomers hail, but sightings of them are becoming more frequent in southern Cyrodiil.

Southlanders are self-reliant survivalists and hunters of a loose-knit tribal society. They are generally distrustful of magic and their skills reflect this. They're as knowledgeable as any in the art of the blade and bow, and quite comfortable staying out in the wilderness for days without the need to visit a town, as their skills are quite impressive at gathering herbs for potions and keeping their armor mended and weapons sharp. And just as they eschew most magic, I understand that casting a spell on them is not a particularly good idea as it could backfire. Their ability to sense an ambush or lurking predator is uncanny. It's hard to sneak up on a Southlander. And if ever you see glowing eyes peering at you through the bushes, don't assume it's a cat.

Their proclivities tend to make them uncomfortable around Imperials and especially Altmer, but they get along quite well with Bosmer and Kajiit. Fine with me - they can all go hunt rats together for all I care. As far as what brought them here, I'm not sure. One of their Elders spoke of demons and a coming battle. Sounds like some kind of primitive fanatical drivel to me.

Oh, and one more thing. You should never corner a Southlander. Cornering a Southlander is like cornering a tiger. Just don't."

============
Installation
============

You know how it goes - Extract everything in the zip archive's "Data" folder into your Oblivion\Data folder. Overwrite. No files will actually be overwritten. Then activate "The Southlanders.esp" in your mod list. As with any mod, always save your game and preserve it before installing or updating this mod just in case something goes wrong.

Updating from Version 1.0 to 1.5:
Version 1.0 must already be installed - v1.5 requires the mesh and texture files from 1.0. Then overwrite the old esp file "The Southlanders.esp" in the Oblivion\Data folder with the new esp. As far as I can tell, updating does not require that the mod be deactivated/reactivated for the changes to take effect.

War paint alternatives:
In the folder "Warpaint Alternates," I've included four alternate head textures with different variations of warpaint, and a fifth option for no warpaint at all. To switch warpaint textures, all you need to do is copy/paste whichever "headhuman.dds" file you desire into your Oblivion\Data\textures\characters\southlander folder. You can switch to another at any time. This doesn't require the mod be deactivated or anything. Just replace the dds file and the change is made. Keep in mind that all six of these dds files are different but all have the same file name. Therefore, I recommend you copy/paste them when switching the textures instead of simply moving them. This way you can keep all the textures as backup.

==============
Uninstallation
==============

Caution: If any of your characters are Southlanders, you should change their race before deleting this mod. You can do this through the console command showracemenu, changing your race, then saving the game before exiting the race menu.

To uninstall, remove or delete the following files and folders from your Oblivion\Data folder:

The Southlanders.esp

meshes\southlander\
meshes\creatures\dog\southlanderwolfhead.dds, southlanderwolfeyes.dds, southlanderwolfbody.dds
meshes\characters\southlander\

textures\southlander\
textures\creatures\dog\southlanderwolf.dds, southlanderwolf_n.dds, southlanderwolf_g.dds
textures\characters\southlander\

==============================
Known Issues and Compatibility
==============================

v1.5:
The only issue I can perceive is an occasional crash-on-exit when exiting the game while in the Southlander camp. I suspect it may be caused by the Spirit Wolf's script. No other known problems at this time.

v1.0:
No known issues. I've tested this mod as the only mod running as well as alongside my ridiculous number of other mods, including Beautiful People 2.7. Everything works fine (for me atleast). Fully compatible with all body mods. I also made it a point to place the Southlander camp away from locations that are likely to be changed by other mods, and to my knowledge Unique Landscapes doesn't touch the area (Cells -2,-4 and -3,-4).

Please post a comment with any problems you encounter.

=============================
Required for this mod to work
=============================

- The Southlanders v1.5 requires the mesh/texture files from v1.0.

- Official Oblivion 1.2 Patch
(http://www.elderscrolls.com/downloads/updates_patches.htm)

- Unofficial Oblivion Patch (http://www.tessource.net/files/file.php?id=5296), which incorporates KT's Custom Race Fix (http://www.tessource.net/files/file.php?id=1815) so your game doesn't get hung up in the starting prison.

====================================================
Recommended other mods that compliment a Southlander
====================================================

Detect Life Shader by Neela (Highly Recommended!)
(http://www.tesnexus.com/downloads/file.php?id=2291)
- A vast improvement on Vanilla's detect life effect.

Druid Armors and Weapons by Tumbajamba
(http://www.tesnexus.com/downloads/file.php?id=27275)
- Incredibly awesome looking druid/nature armor. Best yet created! Looks great on a Southlander.

Bow Sway by TheTalkieToaster (Highly Recommended!)
(http://www.tesnexus.com/downloads/file.php?id=9445)
- No more perfect aim with a novice marksman skill. It's really a crime this wasn't in Vanilla to begin with.

MMM with Hunting and Crafting Plug-in
(http://www.tesnexus.com/downloads/file.php?id=14442)
- Allows you to craft armor and arrows from pelts, bones, teeth, etc.

Shadow Ranger by Hobbs
(http://www.tesnexus.com/downloads/file.php?id=5698)
- A deep mod that adds the Shadow Ranger faction/class, complete with a trainable pet, unique weapons and armor, and abilities earned by level. Perfect for a Southlander Demonhunter. This is my favorite mod.

Purse of Wonders by Wdog
(http://www.tesnexus.com/downloads/file.php?id=4744)
- Has a fantastic alchemy ingredient sorter. Although it could be considered unbalancing because it allows you to carry an unlimited amount of stuff.

==========
Tools Used
==========

- TES Construction Set
- Adobe Photoshop Elements with the DDS plug-in
- Nifskope
- TES4Gecko by TeamGecko
- Texture Replacer by JOG

=======
Credits (so far)
=======

- Ren for the hair. Ren's credits: "Thanks to Capucine for the help about making colourable hair. Thanks to Daeger and Ranma-chan for fixing texture pathes of meshes."
- Nequam (Jenius) for the eyes.
- Trigger190 for the bald-by-choice option.
- KyneTarse for writing the toggle ability script that I copied for "Hunter's Sense."
- The helpful people on the TES-CS Forum, with special thanks to Showler who helped me resolve the shader script for Indigo's Spirit Wolf.
- Modders in general for making TES4 the most replayable game in history and one of the most enjoyable.
- Bethesda for a killer game and their generosity with the Construction Set.
- Original idea inspired by the Indigo series of novels by Louise Cooper.

=============
My Other Mods
=============

The Quest for Demon Bane
- Unlock the true nature of your existence and claim your destiny.
The Path of the Druid
- Follow the path of the Druid and learn nearly 50 unique spells and skills.

=======
Contact
=======

The best way to contact me is probably posting a comment at TESNexus on the page with this mod on it.