Oblivion

File information

Last updated

Original upload

Created by

Zeroed

Uploaded by

Zeroed

Virus scan

Safe to use

Tags for this mod

About this mod

More nighteye shader replacers. These have a \'mask\' on vision.

Permissions and credits
Name: Less Overpowered Nighteye
Version: 1.1
Date: 1/24/2008
Category: Gameplay Effects and Changes
Requirements: Oblivion Mod Manager (OBMM)
Author(s): Zeroed
Source:

Description
===========
This mod replaces the nighteye effect in Oblivion to make it a much weaker (as in less useful) effect.


Details
=======

This mod was a response to a request for a 'night-eye with a downside', in particular for restricted visibility when activated. It allows you to make various changes to a base nighteye shader to make a little less 'uber':


You have a choice of 3 base effects upon installing the omod:

* Bright (bright lights will mean that you can't see very well)
* Dark (just like 'normal' vision but brighter)
* Mono (like Bright, but in black and white)


You can then choose visibility:
* Whole (no mask applied to vision)
* Large (a mask is applied, but you still have a fairly large viewable area)
* Small (heavily restricted vision)

*NEW in 1.1*
If you picked a mask, you have a choice of what effect you would like in the dark area:
* Normal - as in version 1.0 - a darker version of normal vision. I've tried to make it so that you can still see a little even when vision is masked - especially bright things
* Black - completely black
* Blurred - vision outside of visible area is blurred.

*NEW in version 1.1*
If you picked the 'mono' shader, you can pick which colour you would like:
* Blue - a little bit like the default nighteye
* Green
* White

Finally, you have an option of whether to enable dilation:
* Enabled (fine detail is less visible - the 'dottiness')
* Disabled (like normal)




OBMM Install
============
1. Copy OMOD file to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Double-click the name of the mod in the right-hand side of the OBMM screen.
4. Choose from the options available to customise your nighteye effect!
(icon should turn blue)


Uninstall
=========
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)


Incompatibility
===============
No known incompatibilities at present, obviously aside from any mod that changes the
nighteye pixel shader. If you are going to patch the game, then *deactivate the OMOD first*, patch and re-activate it afterwards.

If any mods change the effect from the Construction Set, then these may not work as intended.



Known Issues or Bugs
====================
Like I say, if you are going to patch the game then *deactivate the OMOD first*, patch and re-activate it afterwards, otherwise changing shaderfiles has been known to cause graphical anomolies.


History
=======

1.1, 01/02/2007 - Added new masked effects
1.0, 24/01/2007 - Initial release.


Contact
=======

You can find me on the official Elder Scrolls forums as 'Zeroed'
You can find me on TESNexus as 'Zeroed'



Credits
=======
Thanks to Timeslip for his excellent OBMM, without which distributing and installing this
mod would be near-impossible.

Thanks to wmj for his 'Nighteye with a down side' idea and the people who gave input on
that thread.

Thanks to LHammonds for the readme generator :)



Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod