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Pihwht

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pihwht

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This mod finishes the Main Quest for you. Beta. Has been tested with partially complete MQ and with M. O. E. Main Quest Delayer before you receive the amulet

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Spoilers, spoilers and more spoilers. The whole post is packed with spoilers about the MQ.

Beta. Who knows what will happen, but it appears that the Main Quest is finished and you can play mods which require your player to be the champion.

A several weeks ago, I started another new character to take advantage of T. I. E. and MMR and Choices and Consequences. I'd just finished saving the world for the umpteenth time and I really wanted to get back to Kvatch Aftermath 6.1, which I hadn't finished. I went looking for a mod that would knock off the whole MQ. I found one called Dimensional Space Cheese by Masta B. It seemed to work, but Kvatch Aftermath didn't understand that my player had saved the city. It wasn't fooled. The Temple was intact. There was no dragon. There was no Statue in Bruma. It proceeded by marking each of the MQ quests complete.

I've gone back and built on the idea of Space Cheese. Mine mod doesn't work perfectly, but Kvatch Aftermath is happy with it. The dragon rises above the temple, and everyone is talking about the fight. There is a statue of the player (you sometimes have to enter Bruma twice to get the stone effect), Ocato wants you to have some armor. (While testing, I have not played for the time needed to actually get it because I keep changing things.) You are in the Blades, you're the champion, gates all over the countryside are in
ruins.

You've gotten lots of undeserved fame. You don't get any sigil stones. (Well you can have one.), and The Siege Crawler is in ruins. The ruined MQ10 Oblivion Gate in Bruma is there the way it should be. You do get the armor.

There is a crystal ball on the floor in the basement of the Tiber Septim behind some barrels. Once you find it, try to pick it up. It belongs to someone else besides you, but noone is apt to see you down in the basement. It will disappear after you grab it.

This is a tiny little mod. After you've talked to Ocato, visited the siege crawler, and visited Kvatch and the Kvatch Palace you can remove it from your list of mods. So far the changes seem to be permanent if you've visited the few locations where the mod had to act outside of the MQ quests (Bruma gate, Kvatch gate, Siege Crawler, and Kvatch
Palace access). I've run the mod, visited, removed the mod, waited several days, and found the changes remained. Actually, you don't have to wait till you talk to Ocato. He
should want to talk to you anyway.

Unzip the mod into your data directory. I doubt that it will destroy your game, but you never know.

I've tested the mod with a character who was part way through the Main Quest and with M. O. E. Main Quest Delayed. It worked in both instances. (I don't know what would happen to a certain DB quest if you activate the crystal ball before you get arrested in the IC while using M. O. E. Main Quest Delayed) With the two characters who were not carrying the amulet when they grabbed the ball, the amulet was added and then removed from the player to reflect the normal course of events in the Main Quest.

Version .9 lacked the MQ10 gate outside of Bruma

Version .91 still lacked the MQ10 gate, but removed a redundancy which might have reduced the shaking to help one user whose Temple District was really destroyed but didn't. Thanks to Acleacius for figuring out what the problem was.

Version .94 no longer lacks the ruined Gate outside of Bruma. If an earlier version is still active, you shouldn't need to start over. Just install the update and visit the stable at Bruma. Of course, living without that gate is no hardship.

Version .96 Clears up a few MQ loose ends, and allows access to the Kvatch Castle. On this one, you will have to start over to get access to the Kvatch Palace. The only reason I know to care is to get into the Kvatch Vault from Vaults of Cyrodiil, but not having access bothered me.

Version .97 gives you credit for having closed three gates so that you can do advanced training in restoration and mysticism. Acleacius discovered this. Three is the number you'd get if you closed Kvatch's gate, Bruma's Byrd Gate, and the big gate with the engine. I've added one line to the script on the crystal ball:

modpcmiscstat 13 3

If you are already playing, just go to the console and enter that line. Your stats page under F1 will now say that you have destroyed three gates.