Oblivion

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Arynn

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Arynn

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About this mod

This is the version 2.1 of the TES4: Oblivion-modification \"Elfenwacht!\" which brings the armament of the Noldor to Cyrodiil. This PI is inspired by \"The Lord Of The Rings\". ENGLISH Version will follow!!! What is new? Shortly after the release of version 1.0, I decided to also bring the \"Cuirass of the Noldor-Elves to Tamriel. This

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This is the version 2.1 of the TES4: Oblivion-modification "Elfenwacht!" which brings the armament of the Noldor to Cyrodiil. This PI is inspired by "The Lord Of The Rings".

What is new?
This version deletes some mistakes and brings some little changes:
• In version 2.0 the Mipmaps in the textures have been forgotten. With high resolution, HDR and so on the armament was "invisible".
Now this mistake is repaired.
• People have complained about the dependence on GSM (although GSM is a very good thing). This dependence was deleted.
• The weapons have own Icons now.
• There are 2 new colours, red and white
• There is a new colour for the swords (white)
• The long swords can be used as "shield", too
• The helmet was reduced to one Object so EGM files could be written. Now also thicker can wear the helmet without clippings;-)
• The ladies' armament was adapted to the man's armament. The steel tapes about the upper thighs were removed
• The" chainskirt" has been realised now
• the men's boots look like those for the women.

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Description:

For a long time Maximus D.M. and I were looking for elves equipment, as shown in the movie "Lord of the Rings".
This, however, was not available for Oblivion ... Until now!

But you can't simply pick tem up and they are not for sale.
You will have to conquer them out.
How and why this equipment came to Cyrodill, you will read in a diary.
Similarly, you can learn something about the former owners and their fate.

So:
Go to the place where everything starts - find Ashur Gro Uzul and explore the Sideways Cave ...
For all of you who have not yet discovered the Sideways cave: Searche near the sewage canals of the prison.

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Content:

-- 1 Helmet
-- 1 armor
-- 1 cape
-- 2 swords
-- 1 shield
-- 1 slightly modified Dungeon
-- 4 new NPC
-- 1 diary and a small note about where and why
-- 1 Amulet
-- 2 rings
-- Various enchantments on standart weapons

The equipment is partly enchanted. Helmet, armorand shield are in 6 color variations, the swords in 3 color variants. The cloak comes in 4 colors.

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Involved:

Arynn (models and textures for helmet, armor, swords and cape, textures for the shield, new icon images for helmets, armor,
cloak and shield) and (small) changes to the Dungeon and the NPCs in the currently available version 2.1

Maximus DM (NPC creation, modification of the dungeon, diary, note and the changes in rings and amulets in Elfenwacht 1.0)

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Installation:
After extracting the 7z archive, copy the files in accordance of the folder structure. Overwrite older versions "Elfenwacht!".
Only files concerning Elfenwacht will be overwritten - don't worry.
Basically the creation of backup copies is recommended. I take no responsibility for damage to your Savegames!


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Bugs:

If bugs are found, please give me a PN on the "TESNexus-Forum".

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Credits:

We would like to thank:
-- Bulwyf for the translation into English
-- VagabondAngel for the shield mesh
-- Low Post for support in scripting the enchantments of the sword Orkrist,
-- Cheecat, Dostha, Lycanus and Meixi for beta-testing, xzibition and Adonnay for testing the english version (2.0)
-- and again xzibition for a lot of great ideas concerning the notes and the names of the armour.

And - of course - all who like and use this mod.

Thanks Bethesda for a cool game!

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Arynn and Maximus D.M. wish you a lot of fun with the plug-in.

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<salute><br><br>Arynn</salute>