Oblivion

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burntogold

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burntogold

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About this mod

Adds the ability to reproduce Shivering Isles using the chest in the Archmage guild quarters, and also adds most ingredients from vanilla oblivion that were not already present. Also new is the ability to take Unrefined Greenmote and create actual Greenmote.

Permissions and credits
When you finish the Mages Guild Quest, you get to use an enchanted chest to gain access to additional alchemy ingredients. Unfortunately, many rare ingredients - and even some common ones like Potatos - do not work in the chest. I have taken it upon myself to fix this.



Ingredients Now Taken That Wouldn't Work Before (Vanilla Oblivion)

Ambrosia
Cheese Wheel
Cinnabar Polypore Red Cap
Foxglove Nectar
Green Satin Shelf Cap
Human Heart
Human Skin
Lichor
Orange
Painted Troll Fat
Potato
Root Pulp
S'jirra's Famous Potato Bread
Taproot



Ingredients Now Taken (Shivering Isles)

Alocasia Fruit
Ashen Remains
Aster Bloom Core
Black Tar
Blister Pod Cap
Bone Marrow
Bone Shard
Congealed Putrescence
Elytra Ichor
Flame Stalk (two types in CS - both are converted to main one)
Fungus Stalk
Gnarl Bark
Grummite Eggs
Hound Tooth
Hunger Tongue
Hydnum Azure Giant Spore
Letifer Orca Digestive Slime
Red Kelp Gas Bladder
Rot Scale
Scalon Fin
Screaming Maw
Smoked Baliwog Leg
Swamp Tentacle
Thorn Hook
Void Essence
Watcher's Eye
Water Root Pod Pit
Wisp Core
Withering Moon
Worm's Head Cap

It also takes Unrefined Greenmote. However, there is a new feature here:

If you put a single piece of Unrefined Greenmote in, you can get regular Greenmote out. This works on a 1 to 1 scale - you will NOT get 10 greenmote.

This also only works once per week, however, which is a good thing, as you should NOT use this method as a way to get around the a certain Shivering Isles quest. However, it also gives the Demented access to Greenmote, which is a good thing.



Items still not accepted from both games, mainly due to quest relation or accessability:

Ashes of Hindaril
*Blind Watchers Eye
*Deformed Swamp Tentacle
*Dog Food
*Felldew
*Greenmote (not unrefined)
*Heart of Order (sorry)
Jumbo Potato
*Mute Screaming Maw
Pinarus' Prize Minotaur Horn
Poisoned Apple
Nirnroot
Rat Poison
Refined Frost Salts
Rumare Slaughterfish Scales
Shepherd's Pie
Unicorn Horn

*= Shivering Isles


The Poisoned Apple worked in the chest in this mod:
http://www.tesnexus.com/downloads/file.php?id=3952. There's somewhere in the game where they respawn, so I felt that was a bit lazy.

Glow dust was not "added," since it was covered in the original Bethesda script.

Lastly, Chokeberries and Purgeblood Salts are still unaccepted, as well as any unofficial mod ingredients.