OBLIVION
Wyrmfang by Nicoroshi
Oblivion » Weapons
Added: 07/01/2008 - 04:22AM
Updated: 18/07/2009 - 09:09PM

77 Endorsements

1.3 Latest version

8,781 Unique D/Ls

11,285 Total D/Ls

59,666 Total Views

Uploaded by Nicoroshi

Description

Last updated at 21:09, 18 Jul 2009 Uploaded at 4:22, 7 Jan 2008

Readthis for WyrmFang 1.3
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Reason for this mod:
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I promised to create this sword for ThorTheViking's thread at ESF.

I made the off-hand matching dagger for my character.

What this mod does:
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This mod adds one Wyrmfang sword, and one Wyrmfang defensive dagger to the Necromancer's Asylum at the bottom of Mackamentain Aylied ruins.

Installation instructions:
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Unpack the mod to a known location like My Documents.
Find the folder marked 'Data' and copy it to your Oblivion folder.
When prompted to overwrite answer "Yes to All"
Start up Oblivion, and place a checkmark next to Wyrmfang.esp in your data directory.
Play and enjoy :)

Special Installation note for OOO users:
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If you use OOO please find the folder marked "esp for OOO" in the downloaded mod files, and edit/copy to folder the .esp within to your Oblivion/Data folder.
Answer "Yes to all" to the prompt.

Un-installation instructions:
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Remove the checkmark next to 'Wyrmfang.esp'in your data directory at Oblivion start up.

Known issues:
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Enchanting either the sword or the off-hand dagger will break the auto-equip script for the off-hand blade.

Seems that there is a conflict with the location of the weapons, and OOO. If you use OOO please use the enclosed .esp for OOO to solve the issue.

Extras:
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Enclosed within the mod files is a folder marked 'Hints' that contains a picture of the location of Mackamentain.

Also enclosed is a folder named ".esp for OOO" containing a .esp file for compatibility with OOO.

Thanks:
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Thanks to ThorTheViking for the original request, and for providing the 2D artwork I modeled from.
Thanks also to CosmicBanana for the idea of 'Wyrm' in the item name.

Version History:
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1.0 initial release
1.1 added missing icons
1.2 Reworked .nif files (cleaned bogus nodes....Thanks to Deathless Aphroditie for the bug report) , and ajusted link arrays for textures (basically giving both the same shine properties, and cleaning un-needed references).
1.3 Added an .esp for OOO (thanks to PeterEater for the conflict report).

Permissions:
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It is alright to use the mesh,texture, and icon as a modder's resource. It is also alright to reupload this mod in it's original form.
Please give credit to me (in your readme) for my original work.